Adds Missed call for color

This commit is contained in:
Soaryn 2013-08-03 22:11:41 -04:00
parent 89980dceb2
commit 1dd3c3a58f

View file

@ -207,6 +207,7 @@ public class RenderRefinery extends TileEntitySpecialRenderer implements IInvent
GL11.glPushMatrix(); GL11.glPushMatrix();
GL11.glTranslatef(1, 0, 0.5F); GL11.glTranslatef(1, 0, 0.5F);
func_110628_a(FluidRenderer.getFluidSheet(liquidResult)); func_110628_a(FluidRenderer.getFluidSheet(liquidResult));
FluidRenderer.colorFluid(liquidResult);
GL11.glCallList(list3[(int) ((float) liquidResult.amount / (float) TileRefinery.LIQUID_PER_SLOT * (FluidRenderer.DISPLAY_STAGES - 1))]); GL11.glCallList(list3[(int) ((float) liquidResult.amount / (float) TileRefinery.LIQUID_PER_SLOT * (FluidRenderer.DISPLAY_STAGES - 1))]);
GL11.glPopMatrix(); GL11.glPopMatrix();
} }