fix picker robot hanging on unreachable items
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3 changed files with 4 additions and 2 deletions
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@ -34,3 +34,4 @@ Bugs fixed:
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* Fix some robots not going to sleep if they fail to equip items (hea3ven)
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* Fix rendering issues with pipe contents after a texture reload (asie)
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* Fix crash upon new config file generation (asie)
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* Fix picker robot hanging on unreachable items (hea3ven)
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@ -84,6 +84,7 @@ public class AIRobotFetchItem extends AIRobot {
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if (!ai.success()) {
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robot.unreachableEntityDetected(target);
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setSuccess(false);
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terminate();
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}
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}
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@ -65,9 +65,9 @@ public class AIRobotGotoBlock extends AIRobotGoto {
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if (path == null && pathSearch == null) {
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pathSearch = new PathFinding(robot.worldObj, new BlockIndex((int) Math.floor(robot.posX),
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(int) Math.floor(robot.posY), (int) Math.floor(robot.posZ)), new BlockIndex(
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(int) Math.floor(finalX), (int) Math.floor(finalY), (int) Math.floor(finalZ)), maxDistance);
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(int) Math.floor(finalX), (int) Math.floor(finalY), (int) Math.floor(finalZ)), maxDistance, 96);
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pathSearchJob = new IterableAlgorithmRunner(pathSearch, 100);
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pathSearchJob = new IterableAlgorithmRunner(pathSearch, 50);
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pathSearchJob.start();
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} else if (path != null) {
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double distance = robot.getDistance(nextX, nextY, nextZ);
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