Pipes replace blocks like grass, vines, etc.
Pipe place sound.
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1 changed files with 32 additions and 27 deletions
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@ -32,10 +32,16 @@ public class ItemPipe extends ItemBuildCraft implements IItemPipe {
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@Override
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public boolean onItemUse(ItemStack itemstack, EntityPlayer entityplayer, World world, int i, int j, int k, int side, float par8, float par9, float par10) {
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int blockID = BuildCraftTransport.genericPipeBlock.blockID;
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Block block = BuildCraftTransport.genericPipeBlock;
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if (world.getBlockId(i, j, k) == Block.snow.blockID) {
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side = 0;
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} else {
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int id = world.getBlockId(i, j, k);
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if (id == Block.snow.blockID) {
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side = 1;
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}
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else if (id != Block.vine.blockID && id != Block.tallGrass.blockID && id != Block.deadBush.blockID
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&& (Block.blocksList[id] == null || !Block.blocksList[id].isBlockReplaceable(world, i, j, k)))
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{
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if (side == 0) {
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j--;
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}
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@ -64,11 +70,10 @@ public class ItemPipe extends ItemBuildCraft implements IItemPipe {
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if (BlockGenericPipe.placePipe(pipe, world, i, j, k, blockID, 0)) {
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Block.blocksList[blockID].onBlockPlacedBy(world, i, j, k, entityplayer);
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// To move to a proxt
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// world.playSoundEffect((float)i + 0.5F, (float)j + 0.5F,
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// (float)k + 0.5F, block.stepSound.func_1145_d(),
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// (block.stepSound.getVolume() + 1.0F) / 2.0F,
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// block.stepSound.getPitch() * 0.8F);
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world.playSoundEffect(i + 0.5F, j + 0.5F, k + 0.5F,
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block.stepSound.getPlaceSound(),
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(block.stepSound.getVolume() + 1.0F) / 2.0F,
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block.stepSound.getPitch() * 0.8F);
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itemstack.stackSize--;
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}
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return true;
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