Merge pull request #1009 from samoht-2401/mc16

Better rendering
This commit is contained in:
Flow86 2013-07-17 05:43:37 -07:00
commit 23ad66a3ed

View file

@ -78,6 +78,45 @@ public class PipeWorldRenderer implements ISimpleBlockRenderingHandler {
return target;
}
private void renderAllFaceExeptAxe(RenderBlocks renderblocks, Block block, Icon icon, int x, int y, int z, char axe) {
float minX = (float) block.getBlockBoundsMinX();
float minY = (float) block.getBlockBoundsMinY();
float minZ = (float) block.getBlockBoundsMinZ();
float maxX = (float) block.getBlockBoundsMaxX();
float maxY = (float) block.getBlockBoundsMaxY();
float maxZ = (float) block.getBlockBoundsMaxZ();
if (axe != 'x') {
renderTwoWayXFace(renderblocks, block, icon, x, y, z, minY, minZ, maxY, maxZ, minX);
renderTwoWayXFace(renderblocks, block, icon, x, y, z, minY, minZ, maxY, maxZ, maxX);
}
if (axe != 'y') {
renderTwoWayYFace(renderblocks, block, icon, x, y, z, minX, minZ, maxX, maxZ, minY);
renderTwoWayYFace(renderblocks, block, icon, x, y, z, minX, minZ, maxX, maxZ, maxY);
}
if (axe != 'z') {
renderTwoWayZFace(renderblocks, block, icon, x, y, z, minX, minY, maxX, maxY, minZ);
renderTwoWayZFace(renderblocks, block, icon, x, y, z, minX, minY, maxX, maxY, maxZ);
}
}
private void renderTwoWayXFace(RenderBlocks renderblocks, Block block, Icon icon, int xCoord, int yCoord, int zCoord, float minY, float minZ, float maxY, float maxZ, float x) {
block.setBlockBounds(x, minY, minZ, x, maxY, maxZ);
renderblocks.setRenderBoundsFromBlock(block);
renderblocks.renderStandardBlock(block, xCoord, yCoord, zCoord);
}
private void renderTwoWayYFace(RenderBlocks renderblocks, Block block, Icon icon, int xCoord, int yCoord, int zCoord, float minX, float minZ, float maxX, float maxZ, float y) {
block.setBlockBounds(minX, y, minZ, maxX, y, maxZ);
renderblocks.setRenderBoundsFromBlock(block);
renderblocks.renderStandardBlock(block, xCoord, yCoord, zCoord);
}
private void renderTwoWayZFace(RenderBlocks renderblocks, Block block, Icon icon, int xCoord, int yCoord, int zCoord, float minX, float minY, float maxX, float maxY, float z) {
block.setBlockBounds(minX, minY, z, maxX, maxY, z);
renderblocks.setRenderBoundsFromBlock(block);
renderblocks.renderStandardBlock(block, xCoord, yCoord, zCoord);
}
public void renderPipe(RenderBlocks renderblocks, IBlockAccess iblockaccess, Block block, IPipeRenderState renderState, int x, int y, int z) {
float minSize = Utils.pipeMinPos;
@ -88,54 +127,78 @@ public class PipeWorldRenderer implements ISimpleBlockRenderingHandler {
if (icons == null)
return;
state.currentTexture = icons.getIcon(state.textureMatrix.getTextureIndex(ForgeDirection.UNKNOWN));
block.setBlockBounds(minSize, minSize, minSize, maxSize, maxSize, maxSize);
renderblocks.setRenderBoundsFromBlock(block);
renderblocks.renderStandardBlock(block, x, y, z);
boolean west = false;
boolean east = false;
boolean down = false;
boolean up = false;
boolean north = false;
boolean south = false;
if (state.pipeConnectionMatrix.isConnected(ForgeDirection.WEST)) {
state.currentTexture = icons.getIcon(state.textureMatrix.getTextureIndex(ForgeDirection.WEST));
block.setBlockBounds(0.0F, minSize, minSize, minSize, maxSize, maxSize);
renderblocks.setRenderBoundsFromBlock(block);
renderblocks.renderStandardBlock(block, x, y, z);
renderAllFaceExeptAxe(renderblocks, block, state.currentTexture, x, y, z, 'x');
west = true;
}
if (state.pipeConnectionMatrix.isConnected(ForgeDirection.EAST)) {
state.currentTexture = icons.getIcon(state.textureMatrix.getTextureIndex(ForgeDirection.EAST));
block.setBlockBounds(maxSize, minSize, minSize, 1.0F, maxSize, maxSize);
renderblocks.setRenderBoundsFromBlock(block);
renderblocks.renderStandardBlock(block, x, y, z);
renderAllFaceExeptAxe(renderblocks, block, state.currentTexture, x, y, z, 'x');
east = true;
}
if (state.pipeConnectionMatrix.isConnected(ForgeDirection.DOWN)) {
state.currentTexture = icons.getIcon(state.textureMatrix.getTextureIndex(ForgeDirection.DOWN));
block.setBlockBounds(minSize, 0.0F, minSize, maxSize, minSize, maxSize);
renderblocks.setRenderBoundsFromBlock(block);
renderblocks.renderStandardBlock(block, x, y, z);
renderAllFaceExeptAxe(renderblocks, block, state.currentTexture, x, y, z, 'y');
down = true;
}
if (state.pipeConnectionMatrix.isConnected(ForgeDirection.UP)) {
state.currentTexture = icons.getIcon(state.textureMatrix.getTextureIndex(ForgeDirection.UP));
block.setBlockBounds(minSize, maxSize, minSize, maxSize, 1.0F, maxSize);
renderblocks.setRenderBoundsFromBlock(block);
renderblocks.renderStandardBlock(block, x, y, z);
renderAllFaceExeptAxe(renderblocks, block, state.currentTexture, x, y, z, 'y');
up = true;
}
if (state.pipeConnectionMatrix.isConnected(ForgeDirection.NORTH)) {
state.currentTexture = icons.getIcon(state.textureMatrix.getTextureIndex(ForgeDirection.NORTH));
block.setBlockBounds(minSize, minSize, 0.0F, maxSize, maxSize, minSize);
renderblocks.setRenderBoundsFromBlock(block);
renderblocks.renderStandardBlock(block, x, y, z);
renderAllFaceExeptAxe(renderblocks, block, state.currentTexture, x, y, z, 'z');
north = true;
}
if (state.pipeConnectionMatrix.isConnected(ForgeDirection.SOUTH)) {
state.currentTexture = icons.getIcon(state.textureMatrix.getTextureIndex(ForgeDirection.SOUTH));
block.setBlockBounds(minSize, minSize, maxSize, maxSize, maxSize, 1.0F);
renderblocks.setRenderBoundsFromBlock(block);
renderblocks.renderStandardBlock(block, x, y, z);
renderAllFaceExeptAxe(renderblocks, block, state.currentTexture, x, y, z, 'z');
south = true;
}
block.setBlockBounds(minSize, minSize, minSize, maxSize, maxSize, maxSize);
renderblocks.setRenderBoundsFromBlock(block);
if (!west)
renderTwoWayXFace(renderblocks, block, state.currentTexture, x, y, z, minSize, minSize, maxSize, maxSize, minSize);
if (!east)
renderTwoWayXFace(renderblocks, block, state.currentTexture, x, y, z, minSize, minSize, maxSize, maxSize, maxSize);
if (!down)
renderTwoWayYFace(renderblocks, block, state.currentTexture, x, y, z, minSize, minSize, maxSize, maxSize, minSize);
if (!up)
renderTwoWayYFace(renderblocks, block, state.currentTexture, x, y, z, minSize, minSize, maxSize, maxSize, maxSize);
if (!north)
renderTwoWayZFace(renderblocks, block, state.currentTexture, x, y, z, minSize, minSize, maxSize, maxSize, minSize);
if (!south)
renderTwoWayZFace(renderblocks, block, state.currentTexture, x, y, z, minSize, minSize, maxSize, maxSize, maxSize);
block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
if (state.wireMatrix.hasWire(WireColor.Red)) {