Fixed rename.

This commit is contained in:
SirSengir 2013-03-10 17:38:16 +01:00
parent 52b7ce7d36
commit 28754ac6da
5 changed files with 26 additions and 7 deletions

View file

@ -1,3 +1,3 @@
#Build Number for ANT. Do not edit!
#Sat Jan 26 10:14:15 CET 2013
build.number=16
#Fri Feb 22 17:54:19 CET 2013
build.number=19

View file

@ -17,7 +17,7 @@
<property name="mc.version" value="1.4.7"/>
<property name="forge.version" value="6.6.0.507"/>
<property name="bc.version" value="3.4.2"/>
<property name="bc.version" value="3.4.4fc"/>
<property name="bc.version.full" value="${bc.version}"/>
<echo message="Starting build for ${bc.version.full}"/>

View file

@ -0,0 +1,13 @@
# 3.4.3
- Added: Glass facades. (Krapht)
- Changed: Autoarchic gates now always pulse at a single, fast rate. (cpw)
- Bugfix: Vines now marked as soft blocks. (CovertJaguar)
- Bugfix: Prevented crash if world gen is disabled. (CovertJaguar)
- Bugfix: Fixed NPE when liquid in tank has ceased to exist. (Krapht)
- Bugfix: Fixed /buildcraft not working in SSP. (viper283)
- Bugfix: Fixed tank filling. (CovertJaguar)
- Bugfix: Pipe items now registered with FML. (CovertJaguar)
- Bugfix: Version check now threaded. (Pahimar)
- Localization: Several updates to locations. (Contributors)

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@ -0,0 +1,6 @@
# 3.4.4
- Changed: Improved pipe interaction, pipe selection. Gate GUI will only open if the actual gate has been clicked. (Player)
- Bugfix: Fixed pipes not respecting an inventory's maximum stack limit. (powercrystals)
- Bugfix: Fixed a possible endless look when interacting with inventories. (immibis)
- Bugfix: Fixed possible crash with other mods interacting with the advanced assembly table. (Player)

View file

@ -63,15 +63,15 @@ public class GuiBlueprintLibrary extends GuiBuildCraft {
prevPageButton = new GuiButton(0, j + 100, k + 23, 20, 20, "<");
nextPageButton = new GuiButton(1, j + 122, k + 23, 20, 20, ">");
controlList.add(prevPageButton);
controlList.add(nextPageButton);
buttonList.add(prevPageButton);
buttonList.add(nextPageButton);
// if (library.owner.equals(player.username)) {
deleteButton = new GuiButton(2, j + 100, k + 114, 25, 20, StringUtil.localize("gui.del"));
controlList.add(deleteButton);
buttonList.add(deleteButton);
lockButton = new GuiButton(3, j + 127, k + 114, 40, 20, StringUtil.localize("gui.lock"));
controlList.add(lockButton);
buttonList.add(lockButton);
if (library.locked) {
lockButton.displayString = StringUtil.localize("gui.unlock");
} else {