Fix Tanks filling and added safety check on load
This commit is contained in:
parent
1c6cb011c8
commit
2bd1e96e11
1 changed files with 27 additions and 19 deletions
|
@ -23,6 +23,7 @@ import buildcraft.core.TileBuildCraft;
|
|||
import buildcraft.core.network.PacketPayload;
|
||||
import buildcraft.core.network.PacketUpdate;
|
||||
import buildcraft.core.proxy.CoreProxy;
|
||||
import net.minecraft.item.Item;
|
||||
|
||||
public class TileTank extends TileBuildCraft implements ITankContainer {
|
||||
|
||||
|
@ -38,8 +39,9 @@ public class TileTank extends TileBuildCraft implements ITankContainer {
|
|||
hasUpdate = false;
|
||||
}
|
||||
|
||||
if (CoreProxy.proxy.isRenderWorld(worldObj))
|
||||
if (CoreProxy.proxy.isRenderWorld(worldObj)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Have liquid flow down into tanks below if any.
|
||||
if (tank.getLiquid() != null) {
|
||||
|
@ -84,9 +86,11 @@ public class TileTank extends TileBuildCraft implements ITankContainer {
|
|||
} else {
|
||||
LiquidStack liquid = new LiquidStack(0, 0, 0);
|
||||
liquid.readFromNBT(data.getCompoundTag("tank"));
|
||||
if (Item.itemsList[liquid.itemID] != null && liquid.amount > 0) {
|
||||
tank.setLiquid(liquid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeToNBT(NBTTagCompound data) {
|
||||
|
@ -134,24 +138,27 @@ public class TileTank extends TileBuildCraft implements ITankContainer {
|
|||
|
||||
public static TileTank getTankBelow(TileTank tile) {
|
||||
TileEntity below = tile.worldObj.getBlockTileEntity(tile.xCoord, tile.yCoord - 1, tile.zCoord);
|
||||
if (below instanceof TileTank)
|
||||
if (below instanceof TileTank) {
|
||||
return (TileTank) below;
|
||||
else
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static TileTank getTankAbove(TileTank tile) {
|
||||
TileEntity above = tile.worldObj.getBlockTileEntity(tile.xCoord, tile.yCoord + 1, tile.zCoord);
|
||||
if (above instanceof TileTank)
|
||||
if (above instanceof TileTank) {
|
||||
return (TileTank) above;
|
||||
else
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void moveLiquidBelow() {
|
||||
TileTank below = getTankBelow(this);
|
||||
if (below == null)
|
||||
if (below == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int used = below.tank.fill(tank.getLiquid(), true);
|
||||
if (used > 0) {
|
||||
|
@ -170,16 +177,18 @@ public class TileTank extends TileBuildCraft implements ITankContainer {
|
|||
|
||||
@Override
|
||||
public int fill(int tankIndex, LiquidStack resource, boolean doFill) {
|
||||
if (tankIndex != 0 || resource == null)
|
||||
if (tankIndex != 0 || resource == null) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
resource = resource.copy();
|
||||
int totalUsed = 0;
|
||||
TileTank tankToFill = getBottomTank();
|
||||
LiquidStack liquid = tankToFill.tank.getLiquid();
|
||||
|
||||
if (liquid != null && !liquid.isLiquidEqual(resource))
|
||||
LiquidStack liquid = tankToFill.tank.getLiquid();
|
||||
if (liquid != null && liquid.amount > 0 && !liquid.isLiquidEqual(resource)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
while (tankToFill != null && resource.amount > 0) {
|
||||
int used = tankToFill.tank.fill(resource, doFill);
|
||||
|
@ -191,9 +200,6 @@ public class TileTank extends TileBuildCraft implements ITankContainer {
|
|||
totalUsed += used;
|
||||
tankToFill = getTankAbove(tankToFill);
|
||||
}
|
||||
if (totalUsed > 0) {
|
||||
hasUpdate = true;
|
||||
}
|
||||
return totalUsed;
|
||||
}
|
||||
|
||||
|
@ -219,8 +225,9 @@ public class TileTank extends TileBuildCraft implements ITankContainer {
|
|||
|
||||
if (tile != null && tile.tank.getLiquid() != null) {
|
||||
compositeTank.setLiquid(tile.tank.getLiquid().copy());
|
||||
} else
|
||||
return new ILiquidTank[] { compositeTank };
|
||||
} else {
|
||||
return new ILiquidTank[]{compositeTank};
|
||||
}
|
||||
|
||||
tile = getTankAbove(tile);
|
||||
|
||||
|
@ -240,13 +247,14 @@ public class TileTank extends TileBuildCraft implements ITankContainer {
|
|||
}
|
||||
|
||||
compositeTank.setCapacity(capacity);
|
||||
return new ILiquidTank[] { compositeTank };
|
||||
return new ILiquidTank[]{compositeTank};
|
||||
}
|
||||
|
||||
@Override
|
||||
public ILiquidTank getTank(ForgeDirection direction, LiquidStack type) {
|
||||
if (direction == DOWN && worldObj != null && worldObj.getBlockId(xCoord, yCoord - 1, zCoord) != BuildCraftFactory.tankBlock.blockID)
|
||||
if (direction == DOWN && worldObj != null && worldObj.getBlockId(xCoord, yCoord - 1, zCoord) != BuildCraftFactory.tankBlock.blockID) {
|
||||
return tank;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue