Merge pull request #476 from denoflionsx/master

Fixes RenderPipe crash if custom pipe has a higher capacity than 250.
This commit is contained in:
CovertJaguar 2012-12-02 17:18:09 -08:00
commit 3088a588f7

View file

@ -311,7 +311,7 @@ public class RenderPipe extends TileEntitySpecialRenderer {
if (d == null)
continue;
int stage = (int) ((float) liquid.amount / (float) (PipeTransportLiquids.LIQUID_IN_PIPE) * (displayLiquidStages - 1));
int stage = (int) ((float) liquid.amount / (float) (liq.getTanks(ForgeDirection.UNKNOWN)[0].getCapacity()) * (displayLiquidStages - 1));
GL11.glPushMatrix();
int list = 0;
@ -353,7 +353,7 @@ public class RenderPipe extends TileEntitySpecialRenderer {
DisplayLiquidList d = getListFromBuffer(liquid, pipe.worldObj);
if (d != null) {
int stage = (int) ((float) liquid.amount / (float) (PipeTransportLiquids.LIQUID_IN_PIPE) * (displayLiquidStages - 1));
int stage = (int) ((float) liquid.amount / (float) (liq.getTanks(ForgeDirection.UNKNOWN)[0].getCapacity()) * (displayLiquidStages - 1));
if (above)
GL11.glCallList(d.centerVertical[stage]);