Fix marker rendering

This commit is contained in:
CovertJaguar 2013-10-15 10:09:23 -07:00
parent 8b2093b7ea
commit 3438566406

View file

@ -164,7 +164,7 @@ public class RenderEntityBlock extends Render {
lightZ = (int) (Math.floor(entity.posZ) + kBase);
GL11.glDisable(2896 /* GL_LIGHTING */);
renderBlock(util, world, lightX, lightY, lightZ, false, true);
renderBlock(util, world, 0, 0, 0, lightX, lightY, lightZ, false, true);
GL11.glEnable(2896 /* GL_LIGHTING */);
GL11.glPopMatrix();