Fix marker rendering
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1 changed files with 1 additions and 1 deletions
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@ -164,7 +164,7 @@ public class RenderEntityBlock extends Render {
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lightZ = (int) (Math.floor(entity.posZ) + kBase);
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GL11.glDisable(2896 /* GL_LIGHTING */);
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renderBlock(util, world, lightX, lightY, lightZ, false, true);
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renderBlock(util, world, 0, 0, 0, lightX, lightY, lightZ, false, true);
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GL11.glEnable(2896 /* GL_LIGHTING */);
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GL11.glPopMatrix();
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