simplify code for iron pipe facing check
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91e5648903
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1 changed files with 3 additions and 2 deletions
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@ -47,6 +47,9 @@ public abstract class PipeLogicIron {
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private boolean isValidFacing(ForgeDirection side) {
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private boolean isValidFacing(ForgeDirection side) {
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if (!pipe.container.isPipeConnected(side))
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return false;
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TileBuffer[] tileBuffer = pipe.container.getTileCache();
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TileBuffer[] tileBuffer = pipe.container.getTileCache();
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if (tileBuffer == null)
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if (tileBuffer == null)
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return true;
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return true;
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@ -55,8 +58,6 @@ public abstract class PipeLogicIron {
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return true;
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return true;
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TileEntity tile = tileBuffer[side.ordinal()].getTile();
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TileEntity tile = tileBuffer[side.ordinal()].getTile();
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if ((pipe.container.hasPlug(side)) || (tile != null && tile instanceof TileGenericPipe && ((TileGenericPipe)tile).pipe.container.hasPlug(side.getOpposite())))
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return false;
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return isValidConnectingTile(tile);
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return isValidConnectingTile(tile);
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}
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}
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