Fix Item drops on worldLoad.

This commit is contained in:
davboecki 2013-01-11 00:18:59 +01:00
parent bc2e7bacda
commit 3a0d50f0bb

View file

@ -47,6 +47,9 @@ public class PipeTransportItems extends PipeTransport {
public Map<Integer, EntityData> travelingEntities = new HashMap<Integer, EntityData>();
private final List<EntityData> entitiesToLoad = new LinkedList<EntityData>();
private final List<EntityData> delayedEntitiesToLoad = new LinkedList<EntityData>();
private int delay = -1;
// TODO: generalize the use of this hook in particular for obsidian pipe
public IItemTravelingHook travelHook;
@ -238,6 +241,14 @@ public class PipeTransportItems extends PipeTransport {
}
private void moveSolids() {
if(delay > 0) {
delay--;
if(delay == 0) {
entitiesToLoad.addAll(delayedEntitiesToLoad);
delayedEntitiesToLoad.clear();
delay = -1;
}
}
if (!entitiesToLoad.isEmpty()) {
for (EntityData data : entitiesToLoad) {
data.item.setWorld(worldObj);
@ -385,7 +396,7 @@ public class PipeTransportItems extends PipeTransport {
data.output = ForgeDirection.getOrientation(dataTag.getInteger("output"));
data.toCenter = dataTag.getBoolean("toCenter");
entitiesToLoad.add(data);
delayedEntitiesToLoad.add(data);
} catch (Throwable t) {
t.printStackTrace();
// It may be the case that entities cannot be reloaded between