Fix Item drops on worldLoad.
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1 changed files with 12 additions and 1 deletions
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@ -47,6 +47,9 @@ public class PipeTransportItems extends PipeTransport {
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public Map<Integer, EntityData> travelingEntities = new HashMap<Integer, EntityData>();
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private final List<EntityData> entitiesToLoad = new LinkedList<EntityData>();
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private final List<EntityData> delayedEntitiesToLoad = new LinkedList<EntityData>();
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private int delay = -1;
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// TODO: generalize the use of this hook in particular for obsidian pipe
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public IItemTravelingHook travelHook;
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@ -238,6 +241,14 @@ public class PipeTransportItems extends PipeTransport {
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}
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private void moveSolids() {
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if(delay > 0) {
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delay--;
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if(delay == 0) {
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entitiesToLoad.addAll(delayedEntitiesToLoad);
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delayedEntitiesToLoad.clear();
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delay = -1;
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}
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}
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if (!entitiesToLoad.isEmpty()) {
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for (EntityData data : entitiesToLoad) {
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data.item.setWorld(worldObj);
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@ -385,7 +396,7 @@ public class PipeTransportItems extends PipeTransport {
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data.output = ForgeDirection.getOrientation(dataTag.getInteger("output"));
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data.toCenter = dataTag.getBoolean("toCenter");
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entitiesToLoad.add(data);
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delayedEntitiesToLoad.add(data);
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} catch (Throwable t) {
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t.printStackTrace();
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// It may be the case that entities cannot be reloaded between
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