More tweaks
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1 changed files with 3 additions and 3 deletions
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@ -82,11 +82,11 @@ public class OilPopulate {
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|| (BiomeDictionary.isBiomeOfType(biome, WASTELAND) && !BiomeDictionary.isBiomeOfType(biome, FROZEN))
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|| (BiomeDictionary.isBiomeOfType(biome, WASTELAND) && !BiomeDictionary.isBiomeOfType(biome, FROZEN))
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|| (BiomeDictionary.isBiomeOfType(biome, FOREST) && BiomeDictionary.isBiomeOfType(biome, FROZEN));
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|| (BiomeDictionary.isBiomeOfType(biome, FOREST) && BiomeDictionary.isBiomeOfType(biome, FROZEN));
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double bonus = oilBiome ? 4.0 : 1.0;
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double bonus = oilBiome ? 5.0 : 1.0;
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if (excessiveBiomes.contains(biome.biomeID)) {
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if (excessiveBiomes.contains(biome.biomeID)) {
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bonus *= 35;
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bonus *= 30.0;
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} else if (BuildCraftCore.debugMode) {
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} else if (BuildCraftCore.debugMode) {
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bonus *= 20;
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bonus *= 20.0;
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}
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}
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GenType type = GenType.NONE;
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GenType type = GenType.NONE;
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if (rand.nextDouble() <= 0.0004 * bonus) {// 0.04%
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if (rand.nextDouble() <= 0.0004 * bonus) {// 0.04%
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