More tweaks

This commit is contained in:
CovertJaguar 2013-06-11 15:44:51 -07:00
parent bbc5881fd0
commit 3b113b9f2e

View file

@ -82,11 +82,11 @@ public class OilPopulate {
|| (BiomeDictionary.isBiomeOfType(biome, WASTELAND) && !BiomeDictionary.isBiomeOfType(biome, FROZEN)) || (BiomeDictionary.isBiomeOfType(biome, WASTELAND) && !BiomeDictionary.isBiomeOfType(biome, FROZEN))
|| (BiomeDictionary.isBiomeOfType(biome, FOREST) && BiomeDictionary.isBiomeOfType(biome, FROZEN)); || (BiomeDictionary.isBiomeOfType(biome, FOREST) && BiomeDictionary.isBiomeOfType(biome, FROZEN));
double bonus = oilBiome ? 4.0 : 1.0; double bonus = oilBiome ? 5.0 : 1.0;
if (excessiveBiomes.contains(biome.biomeID)) { if (excessiveBiomes.contains(biome.biomeID)) {
bonus *= 35; bonus *= 30.0;
} else if (BuildCraftCore.debugMode) { } else if (BuildCraftCore.debugMode) {
bonus *= 20; bonus *= 20.0;
} }
GenType type = GenType.NONE; GenType type = GenType.NONE;
if (rand.nextDouble() <= 0.0004 * bonus) {// 0.04% if (rand.nextDouble() <= 0.0004 * bonus) {// 0.04%