Added color modifier support to Facades
This commit is contained in:
parent
8867512f38
commit
3cdcf094db
3 changed files with 226 additions and 204 deletions
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@ -1,12 +1,10 @@
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/**
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* Copyright (c) SpaceToad, 2011
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* http://www.mod-buildcraft.com
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* Copyright (c) SpaceToad, 2011 http://www.mod-buildcraft.com
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*
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* BuildCraft is distributed under the terms of the Minecraft Mod Public
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* License 1.0, or MMPL. Please check the contents of the license located in
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* BuildCraft is distributed under the terms of the Minecraft Mod Public License
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* 1.0, or MMPL. Please check the contents of the license located in
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* http://www.mod-buildcraft.com/MMPL-1.0.txt
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*/
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package buildcraft.transport;
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import java.util.ArrayList;
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@ -51,27 +49,26 @@ import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class BlockGenericPipe extends BlockContainer {
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static enum Part {
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Pipe,
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Gate
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}
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static class RaytraceResult {
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RaytraceResult(Part hitPart, MovingObjectPosition movingObjectPosition) {
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this.hitPart = hitPart;
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this.movingObjectPosition = movingObjectPosition;
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}
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public Part hitPart;
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public MovingObjectPosition movingObjectPosition;
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}
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private static Random rand = new Random();
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private boolean skippedFirstIconRegister;
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/* Defined subprograms ************************************************* */
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public BlockGenericPipe(int i) {
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super(i, Material.glass);
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@ -263,15 +260,15 @@ public class BlockGenericPipe extends BlockContainer {
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double pitch = Math.toRadians(entityPlayer.rotationPitch);
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double yaw = Math.toRadians(entityPlayer.rotationYaw);
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double dirX = -Math.sin(yaw) * Math.cos(pitch);
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double dirY = -Math.sin(pitch);
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double dirZ = Math.cos(yaw) * Math.cos(pitch);
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double dirX = -Math.sin(yaw) * Math.cos(pitch);
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double dirY = -Math.sin(pitch);
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double dirZ = Math.cos(yaw) * Math.cos(pitch);
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double reachDistance = 5;
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double reachDistance = 5;
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if (entityPlayer instanceof EntityPlayerMP) {
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reachDistance = ((EntityPlayerMP) entityPlayer).theItemInWorldManager.getBlockReachDistance();
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}
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if (entityPlayer instanceof EntityPlayerMP) {
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reachDistance = ((EntityPlayerMP) entityPlayer).theItemInWorldManager.getBlockReachDistance();
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}
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Vec3 origin = Vec3.fakePool.getVecFromPool(entityPlayer.posX, entityPlayer.posY + 1.62 - entityPlayer.yOffset, entityPlayer.posZ);
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Vec3 direction = origin.addVector(dirX * reachDistance, dirY * reachDistance, dirZ * reachDistance);
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@ -290,9 +287,10 @@ public class BlockGenericPipe extends BlockContainer {
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}
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/**
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* pipe hits along x, y, and z axis, gate (all 6 sides) [and wires+facades]
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* pipe hits along x, y, and z axis, gate (all 6 sides) [and
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* wires+facades]
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*/
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MovingObjectPosition[] hits = new MovingObjectPosition[] { null, null, null, null, null, null, null, null, null };
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MovingObjectPosition[] hits = new MovingObjectPosition[]{null, null, null, null, null, null, null, null, null};
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boolean needAxisCheck = false;
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boolean needCenterCheck = true;
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@ -390,7 +388,8 @@ public class BlockGenericPipe extends BlockContainer {
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for (int i = 0; i < hits.length; i++) {
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MovingObjectPosition hit = hits[i];
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if (hit == null) continue;
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if (hit == null)
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continue;
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double lengthSquared = hit.hitVec.squareDistanceTo(origin);
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@ -424,24 +423,24 @@ public class BlockGenericPipe extends BlockContainer {
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float max = Utils.pipeMaxPos - 0.05F;
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switch (dir) {
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case DOWN:
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setBlockBounds(min, Utils.pipeMinPos - 0.10F, min, max, Utils.pipeMinPos, max);
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break;
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case UP:
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setBlockBounds(min, Utils.pipeMaxPos, min, max, Utils.pipeMaxPos + 0.10F, max);
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break;
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case NORTH:
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setBlockBounds(min, min, Utils.pipeMinPos - 0.10F, max, max, Utils.pipeMinPos);
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break;
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case SOUTH:
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setBlockBounds(min, min, Utils.pipeMaxPos, max, max, Utils.pipeMaxPos + 0.10F);
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break;
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case WEST:
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setBlockBounds(Utils.pipeMinPos - 0.10F, min, min, Utils.pipeMinPos, max, max);
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break;
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case EAST:
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setBlockBounds(Utils.pipeMaxPos, min, min, Utils.pipeMaxPos + 0.10F, max, max);
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break;
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case DOWN:
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setBlockBounds(min, Utils.pipeMinPos - 0.10F, min, max, Utils.pipeMinPos, max);
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break;
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case UP:
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setBlockBounds(min, Utils.pipeMaxPos, min, max, Utils.pipeMaxPos + 0.10F, max);
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break;
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case NORTH:
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setBlockBounds(min, min, Utils.pipeMinPos - 0.10F, max, max, Utils.pipeMinPos);
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break;
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case SOUTH:
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setBlockBounds(min, min, Utils.pipeMaxPos, max, max, Utils.pipeMaxPos + 0.10F);
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break;
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case WEST:
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setBlockBounds(Utils.pipeMinPos - 0.10F, min, min, Utils.pipeMinPos, max, max);
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break;
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case EAST:
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setBlockBounds(Utils.pipeMaxPos, min, min, Utils.pipeMaxPos + 0.10F, max, max);
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break;
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}
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}
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@ -503,6 +502,7 @@ public class BlockGenericPipe extends BlockContainer {
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}
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return list;
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}
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public TileEntity createNewTileEntity(World var1) {
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return new TileGenericPipe();
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}
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@ -554,7 +554,6 @@ public class BlockGenericPipe extends BlockContainer {
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}
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/* Wrappers ************************************************************ */
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@Override
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public void onNeighborBlockChange(World world, int x, int y, int z, int l) {
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super.onNeighborBlockChange(world, x, y, z, l);
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@ -607,7 +606,6 @@ public class BlockGenericPipe extends BlockContainer {
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return stripEquipment(pipe);
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} else if (entityplayer.getCurrentEquippedItem() == null) {
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// Fall through the end of the test
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} else if (entityplayer.getCurrentEquippedItem().itemID == Item.sign.itemID)
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// Sign will be placed anyway, so lets show the sign gui
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private boolean stripEquipment(Pipe pipe) {
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// Try to strip wires first, starting with yellow.
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for (IPipe.WireColor color : IPipe.WireColor.values())
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for (IPipe.WireColor color : IPipe.WireColor.values()) {
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if (pipe.wireSet[color.reverse().ordinal()]) {
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if (!CoreProxy.proxy.isRenderWorld(pipe.worldObj)) {
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dropWire(color.reverse(), pipe.worldObj, pipe.xCoord, pipe.yCoord, pipe.zCoord);
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@ -704,6 +702,7 @@ public class BlockGenericPipe extends BlockContainer {
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pipe.container.scheduleRenderUpdate();
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return true;
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}
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}
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// Try to strip gate next
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if (pipe.hasGate()) {
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@ -726,23 +725,23 @@ public class BlockGenericPipe extends BlockContainer {
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Item wireItem;
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switch (color) {
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case Red:
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wireItem = BuildCraftTransport.redPipeWire;
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break;
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case Blue:
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wireItem = BuildCraftTransport.bluePipeWire;
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break;
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case Green:
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wireItem = BuildCraftTransport.greenPipeWire;
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break;
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default:
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wireItem = BuildCraftTransport.yellowPipeWire;
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case Red:
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wireItem = BuildCraftTransport.redPipeWire;
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break;
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case Blue:
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wireItem = BuildCraftTransport.bluePipeWire;
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break;
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case Green:
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wireItem = BuildCraftTransport.greenPipeWire;
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break;
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default:
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wireItem = BuildCraftTransport.yellowPipeWire;
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}
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Utils.dropItems(world, new ItemStack(wireItem), i, j, k);
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}
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@SuppressWarnings({ "all" })
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@SuppressWarnings({"all"})
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@SideOnly(Side.CLIENT)
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public Icon getBlockTexture(IBlockAccess iblockaccess, int i, int j, int k, int l) {
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return 0;
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}
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@SuppressWarnings({ "all" })
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@SuppressWarnings({"all"})
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@Override
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public void randomDisplayTick(World world, int i, int j, int k, Random random) {
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Pipe pipe = getPipe(world, i, j, k);
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}
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/* Registration ******************************************************** */
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public static Map<Integer, Class<? extends Pipe>> pipes = new HashMap<Integer, Class<? extends Pipe>>();
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static long lastRemovedDate = -1;
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public static Map<BlockIndex, Pipe> pipeRemoved = new HashMap<BlockIndex, Pipe>();
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@ -899,17 +896,16 @@ public class BlockGenericPipe extends BlockContainer {
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@Override
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@SideOnly(Side.CLIENT)
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public void registerIcons(IconRegister iconRegister)
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{
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if (!skippedFirstIconRegister){
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public void registerIcons(IconRegister iconRegister) {
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if (!skippedFirstIconRegister) {
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skippedFirstIconRegister = true;
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return;
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}
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BuildCraftTransport.instance.gateIconProvider.registerIcons(iconRegister);
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BuildCraftTransport.instance.wireIconProvider.registerIcons(iconRegister);
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for (int i : pipes.keySet()){
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for (int i : pipes.keySet()) {
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Pipe dummyPipe = createPipe(i);
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if (dummyPipe != null){
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if (dummyPipe != null) {
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dummyPipe.getIconProvider().registerIcons(iconRegister);
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}
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}
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}
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/**
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* Spawn a digging particle effect in the world, this is a wrapper around
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* EffectRenderer.addBlockHitEffects to allow the block more control over
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* the particles. Useful when you have entirely different texture sheets for
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* different sides/locations in the world.
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*
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* @param world The current world
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* @param target The target the player is looking at {x/y/z/side/sub}
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* @param effectRenderer A reference to the current effect renderer.
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* @return True to prevent vanilla digging particles form spawning.
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*/
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@SideOnly(Side.CLIENT)
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@Override
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public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) {
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int x = target.blockX;
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int y = target.blockY;
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int z = target.blockZ;
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* Spawn a digging particle effect in the world, this is a wrapper around
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* EffectRenderer.addBlockHitEffects to allow the block more control over
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* the particles. Useful when you have entirely different texture sheets for
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* different sides/locations in the world.
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*
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* @param world The current world
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* @param target The target the player is looking at {x/y/z/side/sub}
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* @param effectRenderer A reference to the current effect renderer.
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* @return True to prevent vanilla digging particles form spawning.
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*/
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@SideOnly(Side.CLIENT)
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@Override
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public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) {
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int x = target.blockX;
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int y = target.blockY;
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int z = target.blockZ;
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Pipe pipe = getPipe(worldObj, x, y, z);
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if (pipe == null) return false;
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Pipe pipe = getPipe(worldObj, x, y, z);
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if (pipe == null)
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return false;
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Icon icon = pipe.getIconProvider().getIcon(pipe.getIconIndexForItem());
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Icon icon = pipe.getIconProvider().getIcon(pipe.getIconIndexForItem());
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int sideHit = target.sideHit;
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int sideHit = target.sideHit;
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Block block = BuildCraftTransport.genericPipeBlock;
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float b = 0.1F;
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double px = x + rand.nextDouble() * (block.getBlockBoundsMaxX() - block.getBlockBoundsMinX() - (b * 2.0F)) + b + block.getBlockBoundsMinX();
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double py = y + rand.nextDouble() * (block.getBlockBoundsMaxY() - block.getBlockBoundsMinY() - (b * 2.0F)) + b + block.getBlockBoundsMinY();
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double pz = z + rand.nextDouble() * (block.getBlockBoundsMaxZ() - block.getBlockBoundsMinZ() - (b * 2.0F)) + b + block.getBlockBoundsMinZ();
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Block block = BuildCraftTransport.genericPipeBlock;
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float b = 0.1F;
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double px = x + rand.nextDouble() * (block.getBlockBoundsMaxX() - block.getBlockBoundsMinX() - (b * 2.0F)) + b + block.getBlockBoundsMinX();
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double py = y + rand.nextDouble() * (block.getBlockBoundsMaxY() - block.getBlockBoundsMinY() - (b * 2.0F)) + b + block.getBlockBoundsMinY();
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double pz = z + rand.nextDouble() * (block.getBlockBoundsMaxZ() - block.getBlockBoundsMinZ() - (b * 2.0F)) + b + block.getBlockBoundsMinZ();
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if (sideHit == 0) {
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py = (double) y + block.getBlockBoundsMinY() - (double) b;
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}
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if (sideHit == 0) {
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py = (double) y + block.getBlockBoundsMinY() - (double) b;
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}
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if (sideHit == 1) {
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py = (double) y + block.getBlockBoundsMaxY() + (double) b;
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}
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if (sideHit == 1) {
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py = (double) y + block.getBlockBoundsMaxY() + (double) b;
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}
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if (sideHit == 2) {
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pz = (double) z + block.getBlockBoundsMinZ() - (double) b;
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}
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if (sideHit == 2) {
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pz = (double) z + block.getBlockBoundsMinZ() - (double) b;
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}
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if (sideHit == 3) {
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pz = (double) z + block.getBlockBoundsMaxZ() + (double) b;
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}
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if (sideHit == 3) {
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pz = (double) z + block.getBlockBoundsMaxZ() + (double) b;
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}
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if (sideHit == 4) {
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px = (double) x + block.getBlockBoundsMinX() - (double) b;
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}
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if (sideHit == 4) {
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px = (double) x + block.getBlockBoundsMinX() - (double) b;
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}
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if (sideHit == 5) {
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px = (double) x + block.getBlockBoundsMaxX() + (double) b;
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}
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if (sideHit == 5) {
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px = (double) x + block.getBlockBoundsMaxX() + (double) b;
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}
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EntityDiggingFX fx = new EntityDiggingFX(worldObj, px, py, pz, 0.0D, 0.0D, 0.0D, block, sideHit, worldObj.getBlockMetadata(x, y, z), Minecraft.getMinecraft().renderEngine);
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EntityDiggingFX fx = new EntityDiggingFX(worldObj, px, py, pz, 0.0D, 0.0D, 0.0D, block, sideHit, worldObj.getBlockMetadata(x, y, z), Minecraft.getMinecraft().renderEngine);
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fx.setParticleIcon(Minecraft.getMinecraft().renderEngine, icon);
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effectRenderer.addEffect(fx.func_70596_a(x, y, z).multiplyVelocity(0.2F).multipleParticleScaleBy(0.6F));
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return true;
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}
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effectRenderer.addEffect(fx.func_70596_a(x, y, z).multiplyVelocity(0.2F).multipleParticleScaleBy(0.6F));
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return true;
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}
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/**
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* Spawn particles for when the block is destroyed. Due to the nature of how
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* this is invoked, the x/y/z locations are not always guaranteed to host
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* your block. So be sure to do proper sanity checks before assuming that
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* the location is this block.
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*
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* @param world The current world
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* @param x X position to spawn the particle
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* @param y Y position to spawn the particle
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* @param z Z position to spawn the particle
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* @param meta The metadata for the block before it was destroyed.
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* @param effectRenderer A reference to the current effect renderer.
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* @return True to prevent vanilla break particles from spawning.
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*/
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@SideOnly(Side.CLIENT)
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@Override
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public boolean addBlockDestroyEffects(World worldObj, int x, int y, int z, int meta, EffectRenderer effectRenderer) {
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Pipe pipe = getPipe(worldObj, x, y, z);
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if (pipe == null) return false;
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/**
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* Spawn particles for when the block is destroyed. Due to the nature of how
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* this is invoked, the x/y/z locations are not always guaranteed to host
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* your block. So be sure to do proper sanity checks before assuming that
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* the location is this block.
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*
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* @param world The current world
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* @param x X position to spawn the particle
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* @param y Y position to spawn the particle
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* @param z Z position to spawn the particle
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* @param meta The metadata for the block before it was destroyed.
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* @param effectRenderer A reference to the current effect renderer.
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* @return True to prevent vanilla break particles from spawning.
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*/
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@SideOnly(Side.CLIENT)
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@Override
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public boolean addBlockDestroyEffects(World worldObj, int x, int y, int z, int meta, EffectRenderer effectRenderer) {
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Pipe pipe = getPipe(worldObj, x, y, z);
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if (pipe == null)
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return false;
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Icon icon = pipe.getIconProvider().getIcon(pipe.getIconIndexForItem());
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Icon icon = pipe.getIconProvider().getIcon(pipe.getIconIndexForItem());
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byte its = 4;
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for (int i = 0; i < its; ++i) {
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for (int j = 0; j < its; ++j) {
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for (int k = 0; k < its; ++k) {
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double px = x + (i + 0.5D) / (double) its;
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double py = y + (j + 0.5D) / (double) its;
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double pz = z + (k + 0.5D) / (double) its;
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int random = rand.nextInt(6);
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EntityDiggingFX fx = new EntityDiggingFX(worldObj, px, py, pz, px - x - 0.5D, py - y - 0.5D, pz - z - 0.5D, BuildCraftTransport.genericPipeBlock, random, meta, Minecraft.getMinecraft().renderEngine);
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byte its = 4;
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for (int i = 0; i < its; ++i) {
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||||
for (int j = 0; j < its; ++j) {
|
||||
for (int k = 0; k < its; ++k) {
|
||||
double px = x + (i + 0.5D) / (double) its;
|
||||
double py = y + (j + 0.5D) / (double) its;
|
||||
double pz = z + (k + 0.5D) / (double) its;
|
||||
int random = rand.nextInt(6);
|
||||
EntityDiggingFX fx = new EntityDiggingFX(worldObj, px, py, pz, px - x - 0.5D, py - y - 0.5D, pz - z - 0.5D, BuildCraftTransport.genericPipeBlock, random, meta, Minecraft.getMinecraft().renderEngine);
|
||||
fx.setParticleIcon(Minecraft.getMinecraft().renderEngine, icon);
|
||||
effectRenderer.addEffect(fx.func_70596_a(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
effectRenderer.addEffect(fx.func_70596_a(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public static int facadeRenderColor = -1;
|
||||
|
||||
@Override
|
||||
public int colorMultiplier(IBlockAccess world, int x, int y, int z) {
|
||||
if (facadeRenderColor != -1) {
|
||||
return facadeRenderColor;
|
||||
}
|
||||
return super.colorMultiplier(world, x, y, z);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,14 +13,24 @@ import buildcraft.BuildCraftTransport;
|
|||
import buildcraft.core.utils.Utils;
|
||||
import buildcraft.transport.ItemFacade;
|
||||
import buildcraft.transport.PipeIconProvider;
|
||||
import net.minecraft.item.Item;
|
||||
|
||||
public class FacadeItemRenderer implements IItemRenderer {
|
||||
|
||||
private void renderFacadeItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ) {
|
||||
|
||||
|
||||
int decodedMeta = ItemFacade.getMetaData(item);
|
||||
int decodedBlockId = ItemFacade.getBlockId(item);
|
||||
|
||||
try {
|
||||
int color = Item.itemsList[decodedBlockId].getColorFromItemStack(new ItemStack(decodedBlockId, 1, decodedMeta), 0);
|
||||
float r = (float) (color >> 16 & 0xff) / 255F;
|
||||
float g = (float) (color >> 8 & 0xff) / 255F;
|
||||
float b = (float) (color & 0xff) / 255F;
|
||||
GL11.glColor4f(r, g, b, 1.0F);
|
||||
} catch (Throwable error) {
|
||||
}
|
||||
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
Block block = Block.blocksList[decodedBlockId];
|
||||
|
@ -100,14 +110,14 @@ public class FacadeItemRenderer implements IItemRenderer {
|
|||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
|
||||
switch (type) {
|
||||
case ENTITY:
|
||||
return true;
|
||||
case EQUIPPED:
|
||||
return true;
|
||||
case INVENTORY:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
case ENTITY:
|
||||
return true;
|
||||
case EQUIPPED:
|
||||
return true;
|
||||
case INVENTORY:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -120,19 +130,18 @@ public class FacadeItemRenderer implements IItemRenderer {
|
|||
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
|
||||
|
||||
switch (type) {
|
||||
case ENTITY:
|
||||
GL11.glScalef(0.50F, 0.50F, 0.50F);
|
||||
renderFacadeItem((RenderBlocks) data[0], item, -0.6F, 0f, -0.6F);
|
||||
break;
|
||||
case EQUIPPED:
|
||||
renderFacadeItem((RenderBlocks) data[0], item, 0F, 0F, 0f);
|
||||
break;
|
||||
case INVENTORY:
|
||||
GL11.glScalef(1.1F, 1.1F, 1.1F);
|
||||
renderFacadeItem((RenderBlocks) data[0], item, -0.3f, -0.35f, -0.7f);
|
||||
break;
|
||||
default:
|
||||
case ENTITY:
|
||||
GL11.glScalef(0.50F, 0.50F, 0.50F);
|
||||
renderFacadeItem((RenderBlocks) data[0], item, -0.6F, 0f, -0.6F);
|
||||
break;
|
||||
case EQUIPPED:
|
||||
renderFacadeItem((RenderBlocks) data[0], item, 0F, 0F, 0f);
|
||||
break;
|
||||
case INVENTORY:
|
||||
GL11.glScalef(1.1F, 1.1F, 1.1F);
|
||||
renderFacadeItem((RenderBlocks) data[0], item, -0.3f, -0.35f, -0.7f);
|
||||
break;
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -10,11 +10,14 @@ import buildcraft.api.core.IIconProvider;
|
|||
import buildcraft.api.transport.IPipe;
|
||||
import buildcraft.api.transport.IPipe.WireColor;
|
||||
import buildcraft.core.utils.Utils;
|
||||
import buildcraft.transport.BlockGenericPipe;
|
||||
import buildcraft.transport.IPipeRenderState;
|
||||
import buildcraft.transport.PipeIconProvider;
|
||||
import buildcraft.transport.PipeRenderState;
|
||||
import buildcraft.transport.TransportProxy;
|
||||
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
public class PipeWorldRenderer implements ISimpleBlockRenderingHandler {
|
||||
|
||||
|
@ -32,11 +35,11 @@ public class PipeWorldRenderer implements ISimpleBlockRenderingHandler {
|
|||
}
|
||||
|
||||
/**
|
||||
* Shifts the coordinates around effectivly rotating something. Zero state is DOWN then -> NORTH -> WEST Note - To obtain Pos, do a mirrorY() before
|
||||
* Shifts the coordinates around effectivly rotating something. Zero state
|
||||
* is DOWN then -> NORTH -> WEST Note - To obtain Pos, do a mirrorY() before
|
||||
* rotating
|
||||
*
|
||||
* @param targetArray
|
||||
* the array that should be rotated
|
||||
* @param targetArray the array that should be rotated
|
||||
*/
|
||||
private void rotate(float[][] targetArray) {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
|
@ -48,8 +51,7 @@ public class PipeWorldRenderer implements ISimpleBlockRenderingHandler {
|
|||
}
|
||||
|
||||
/**
|
||||
* @param targetArray
|
||||
* the array that should be transformed
|
||||
* @param targetArray the array that should be transformed
|
||||
* @param direction
|
||||
*/
|
||||
private void transform(float[][] targetArray, ForgeDirection direction) {
|
||||
|
@ -65,8 +67,7 @@ public class PipeWorldRenderer implements ISimpleBlockRenderingHandler {
|
|||
/**
|
||||
* Clones both dimensions of a float[][]
|
||||
*
|
||||
* @param source
|
||||
* the float[][] to deepClone
|
||||
* @param source the float[][] to deepClone
|
||||
* @return
|
||||
*/
|
||||
private float[][] deepClone(float[][] source) {
|
||||
|
@ -84,7 +85,8 @@ public class PipeWorldRenderer implements ISimpleBlockRenderingHandler {
|
|||
|
||||
PipeRenderState state = renderState.getRenderState();
|
||||
IIconProvider icons = renderState.getPipeIcons();
|
||||
if (icons == null) return;
|
||||
if (icons == null)
|
||||
return;
|
||||
|
||||
|
||||
state.currentTexture = icons.getIcon(state.textureMatrix.getTextureIndex(ForgeDirection.UNKNOWN));
|
||||
|
@ -182,25 +184,28 @@ public class PipeWorldRenderer implements ISimpleBlockRenderingHandler {
|
|||
zeroState[2][1] = 1.0F;
|
||||
|
||||
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS) {
|
||||
if (state.facadeMatrix.getFacadeBlockId(direction) != 0) {
|
||||
Block renderBlock = Block.blocksList[state.facadeMatrix.getFacadeBlockId(direction)];
|
||||
int renderMeta = state.facadeMatrix.getFacadeMetaId(direction);
|
||||
state.currentTexture = renderBlock.getIcon(direction.ordinal(), renderMeta);
|
||||
int facadeId = state.facadeMatrix.getFacadeBlockId(direction);
|
||||
if (facadeId != 0) {
|
||||
Block renderBlock = Block.blocksList[facadeId];
|
||||
int renderMeta = state.facadeMatrix.getFacadeMetaId(direction);
|
||||
state.currentTexture = renderBlock.getIcon(direction.ordinal(), renderMeta);
|
||||
|
||||
if (renderBlock.getRenderType() == 31) {
|
||||
if ((renderMeta & 12) == 4)
|
||||
{
|
||||
renderblocks.uvRotateEast = 1;
|
||||
renderblocks.uvRotateWest = 1;
|
||||
renderblocks.uvRotateTop = 1;
|
||||
renderblocks.uvRotateBottom = 1;
|
||||
}
|
||||
else if ((renderMeta & 12) == 8)
|
||||
{
|
||||
renderblocks.uvRotateSouth = 1;
|
||||
renderblocks.uvRotateNorth = 1;
|
||||
}
|
||||
}
|
||||
try {
|
||||
BlockGenericPipe.facadeRenderColor = Item.itemsList[state.facadeMatrix.getFacadeBlockId(direction)].getColorFromItemStack(new ItemStack(facadeId, 1, renderMeta), 0);
|
||||
} catch (Throwable error) {
|
||||
}
|
||||
|
||||
if (renderBlock.getRenderType() == 31) {
|
||||
if ((renderMeta & 12) == 4) {
|
||||
renderblocks.uvRotateEast = 1;
|
||||
renderblocks.uvRotateWest = 1;
|
||||
renderblocks.uvRotateTop = 1;
|
||||
renderblocks.uvRotateBottom = 1;
|
||||
} else if ((renderMeta & 12) == 8) {
|
||||
renderblocks.uvRotateSouth = 1;
|
||||
renderblocks.uvRotateNorth = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Hollow facade
|
||||
if (state.pipeConnectionMatrix.isConnected(direction)) {
|
||||
|
@ -246,15 +251,17 @@ public class PipeWorldRenderer implements ISimpleBlockRenderingHandler {
|
|||
renderblocks.renderStandardBlock(block, x, y, z);
|
||||
}
|
||||
|
||||
if (renderBlock.getRenderType() == 31) {
|
||||
renderblocks.uvRotateSouth = 0;
|
||||
renderblocks.uvRotateEast = 0;
|
||||
renderblocks.uvRotateWest = 0;
|
||||
renderblocks.uvRotateNorth = 0;
|
||||
renderblocks.uvRotateTop = 0;
|
||||
renderblocks.uvRotateBottom = 0;
|
||||
}
|
||||
if (renderBlock.getRenderType() == 31) {
|
||||
renderblocks.uvRotateSouth = 0;
|
||||
renderblocks.uvRotateEast = 0;
|
||||
renderblocks.uvRotateWest = 0;
|
||||
renderblocks.uvRotateNorth = 0;
|
||||
renderblocks.uvRotateTop = 0;
|
||||
renderblocks.uvRotateBottom = 0;
|
||||
}
|
||||
}
|
||||
|
||||
BlockGenericPipe.facadeRenderColor = -1;
|
||||
}
|
||||
|
||||
// X START - END
|
||||
|
@ -310,14 +317,14 @@ public class PipeWorldRenderer implements ISimpleBlockRenderingHandler {
|
|||
}
|
||||
|
||||
// X START - END
|
||||
zeroState[0][0] = 0.25F + 0.125F/2 + zFightOffset;
|
||||
zeroState[0][1] = 0.75F - 0.125F/2 + zFightOffset;
|
||||
zeroState[0][0] = 0.25F + 0.125F / 2 + zFightOffset;
|
||||
zeroState[0][1] = 0.75F - 0.125F / 2 + zFightOffset;
|
||||
// Y START - END
|
||||
zeroState[1][0] = 0.25F;
|
||||
zeroState[1][1] = 0.25F + 0.125F;
|
||||
// Z START - END
|
||||
zeroState[2][0] = 0.25F + 0.125F/2;
|
||||
zeroState[2][1] = 0.75F - 0.125F/2;
|
||||
zeroState[2][0] = 0.25F + 0.125F / 2;
|
||||
zeroState[2][1] = 0.75F - 0.125F / 2;
|
||||
|
||||
state.currentTexture = BuildCraftTransport.instance.pipeIconProvider.getIcon(PipeIconProvider.PipeStructureCobblestone); // Structure Pipe
|
||||
|
||||
|
@ -503,14 +510,13 @@ public class PipeWorldRenderer implements ISimpleBlockRenderingHandler {
|
|||
}
|
||||
}
|
||||
|
||||
private boolean shouldRenderNormalPipeSide(PipeRenderState state, ForgeDirection direction){
|
||||
private boolean shouldRenderNormalPipeSide(PipeRenderState state, ForgeDirection direction) {
|
||||
return !state.pipeConnectionMatrix.isConnected(direction) && state.facadeMatrix.getFacadeBlockId(direction) == 0 && !state.plugMatrix.isConnected(direction);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
Loading…
Reference in a new issue