Achitect table render distance fix + other tweaks
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@ -12,7 +12,6 @@ import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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@ -22,7 +21,6 @@ import buildcraft.core.GuiIds;
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import buildcraft.core.lib.block.BlockBuildCraft;
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public class BlockArchitect extends BlockBuildCraft {
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private IIcon[] led;
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public BlockArchitect() {
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super(Material.iron);
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@ -21,6 +21,7 @@ import net.minecraft.nbt.NBTTagList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraftforge.common.util.Constants;
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import buildcraft.BuildCraftCore;
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@ -350,4 +351,10 @@ public class TileArchitect extends TileBuildCraft implements IInventory, IBoxPro
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public int getLEDLevel(int led) {
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return (led == 0 ? isProcessing : box != null && box.isInitialized()) ? 15 : 0;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public double getMaxRenderDistanceSquared() {
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return Double.MAX_VALUE;
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}
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}
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@ -19,6 +19,6 @@ public class FluidRenderData {
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if (s == null) {
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return 0;
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}
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return s.getFluid().getLuminosity();
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return s.getFluid().getLuminosity(s);
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}
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}
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