Fixed texture seems on Engines
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@ -39,25 +39,25 @@ public class RenderEngine extends TileEntitySpecialRenderer implements IInventor
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public RenderEngine() {
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// constructor:
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box = new ModelRenderer(model, 0, 0);
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box = new ModelRenderer(model, 0, 1);
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box.addBox(-8F, -8F, -8F, 16, 4, 16);
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box.rotationPointX = 8;
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box.rotationPointY = 8;
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box.rotationPointZ = 8;
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trunk = new ModelRenderer(model, 0, 0);
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trunk = new ModelRenderer(model, 1, 1);
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trunk.addBox(-4F, -4F, -4F, 8, 12, 8);
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trunk.rotationPointX = 8F;
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trunk.rotationPointY = 8F;
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trunk.rotationPointZ = 8F;
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movingBox = new ModelRenderer(model, 0, 0);
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movingBox = new ModelRenderer(model, 0, 1);
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movingBox.addBox(-8F, -4, -8F, 16, 4, 16);
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movingBox.rotationPointX = 8F;
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movingBox.rotationPointY = 8F;
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movingBox.rotationPointZ = 8F;
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chamber = new ModelRenderer(model, 0, 0);
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chamber = new ModelRenderer(model, 1, 1);
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chamber.addBox(-5F, -4, -5F, 10, 2, 10);
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chamber.rotationPointX = 8F;
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chamber.rotationPointY = 8F;
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Before Width: | Height: | Size: 689 B After Width: | Height: | Size: 631 B |
Before Width: | Height: | Size: 646 B After Width: | Height: | Size: 509 B |
Before Width: | Height: | Size: 925 B After Width: | Height: | Size: 654 B |
Before Width: | Height: | Size: 384 B After Width: | Height: | Size: 365 B |
Before Width: | Height: | Size: 431 B After Width: | Height: | Size: 408 B |
Before Width: | Height: | Size: 444 B After Width: | Height: | Size: 410 B |
Before Width: | Height: | Size: 463 B After Width: | Height: | Size: 412 B |
Before Width: | Height: | Size: 427 B After Width: | Height: | Size: 423 B |