Add some stat tracking ability to the Power API
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3 changed files with 57 additions and 35 deletions
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@ -94,12 +94,10 @@ public final class PowerHandler {
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* @return
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*/
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public double applyPerdition(PowerHandler powerHandler, double current, long ticksPassed) {
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// float prev = current;
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current -= powerLoss * ticksPassed;
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if (current < 0) {
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current = 0;
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}
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// powerHandler.totalLostPower += prev - current;
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return current;
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}
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@ -115,6 +113,9 @@ public final class PowerHandler {
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}
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}
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public static final PerditionCalculator DEFAULT_PERDITION = new PerditionCalculator();
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public static final double ROLLING_AVERAGE_WEIGHT = 100.0;
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public static final double ROLLING_AVERAGE_NUMERATOR = ROLLING_AVERAGE_WEIGHT - 1;
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public static final double ROLLING_AVERAGE_DENOMINATOR = 1.0 / ROLLING_AVERAGE_WEIGHT;
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private double minEnergyReceived;
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private double maxEnergyReceived;
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private double maxEnergyStored;
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@ -128,11 +129,10 @@ public final class PowerHandler {
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private PerditionCalculator perdition;
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private final PowerReceiver receiver;
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private final Type type;
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// Debug
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// private double totalLostPower = 0;
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// private double totalReceivedPower = 0;
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// private double totalUsedPower = 0;
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// private long startTime = -1;
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// Tracking
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private double averageLostPower = 0;
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private double averageReceivedPower = 0;
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private double averageUsedPower = 0;
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public PowerHandler(IPowerReceptor receptor, Type type) {
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this.receptor = receptor;
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@ -242,13 +242,6 @@ public final class PowerHandler {
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* design around this though if you are aware of the limitations.
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*/
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public void update() {
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// if (startTime == -1)
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// startTime = receptor.getWorld().getTotalWorldTime();
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// else {
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// long duration = receptor.getWorld().getTotalWorldTime() - startTime;
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// System.out.printf("Power Stats: %s - Stored: %.2f Gained: %.2f - %.2f/t Lost: %.2f - %.2f/t Used: %.2f - %.2f/t%n", receptor.getClass().getSimpleName(), energyStored, totalReceivedPower, totalReceivedPower / duration, totalLostPower, totalLostPower / duration, totalUsedPower, totalUsedPower / duration);
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// }
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applyPerdition();
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applyWork();
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validateEnergy();
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@ -256,12 +249,15 @@ public final class PowerHandler {
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private void applyPerdition() {
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if (perditionTracker.markTimeIfDelay(receptor.getWorld(), 1) && energyStored > 0) {
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double prev = energyStored;
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double newEnergy = getPerdition().applyPerdition(this, energyStored, perditionTracker.durationOfLastDelay());
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if (newEnergy == 0 || newEnergy < energyStored)
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energyStored = newEnergy;
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else
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energyStored = DEFAULT_PERDITION.applyPerdition(this, energyStored, perditionTracker.durationOfLastDelay());
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validateEnergy();
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averageLostPower = (averageLostPower * ROLLING_AVERAGE_NUMERATOR + (prev - energyStored)) * ROLLING_AVERAGE_DENOMINATOR;
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}
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}
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@ -317,8 +313,8 @@ public final class PowerHandler {
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validateEnergy();
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// if (doUse)
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// totalUsedPower += result;
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if (doUse)
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averageUsedPower = (averageUsedPower * ROLLING_AVERAGE_NUMERATOR + result) * ROLLING_AVERAGE_DENOMINATOR;
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return result;
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}
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@ -367,6 +363,18 @@ public final class PowerHandler {
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return energyStored;
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}
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public double getAveragePowerReceived() {
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return averageReceivedPower;
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}
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public double getAveragePowerUsed() {
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return averageUsedPower;
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}
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public double getAveragePowerLost() {
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return averageLostPower;
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}
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public Type getType() {
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return type;
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}
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@ -416,7 +424,7 @@ public final class PowerHandler {
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used = Math.min(quantity, maxEnergyReceived);
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}
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// totalReceivedPower += used;
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averageReceivedPower = (averageReceivedPower * ROLLING_AVERAGE_NUMERATOR + used) * ROLLING_AVERAGE_DENOMINATOR;
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return used;
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}
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@ -8,12 +8,8 @@
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package buildcraft.builders.filler.pattern;
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import buildcraft.api.core.IBox;
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import buildcraft.builders.BuilderProxyClient;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Icon;
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public class PatternFill extends FillerPattern {
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@ -61,6 +61,7 @@ public class PipeTransportPower extends PipeTransport {
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private float[] internalPower = new float[6];
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public float[] internalNextPower = new float[6];
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public int maxPower = 8;
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private double highestPower;
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SafeTimeTracker tracker = new SafeTimeTracker();
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public PipeTransportPower() {
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@ -181,7 +182,7 @@ public class PipeTransportPower extends PipeTransport {
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}
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}
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double highestPower = 0;
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highestPower = 0;
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for (int i = 0; i < 6; i++) {
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displayPower[i] = (prevDisplayPower[i] * (DISPLAY_SMOOTHING - 1.0F) + displayPower[i]) / DISPLAY_SMOOTHING;
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if (displayPower[i] > highestPower) {
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@ -309,18 +310,6 @@ public class PipeTransportPower extends PipeTransport {
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* Power Pipes or a subclass thereof.
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*/
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public float receiveEnergy(ForgeDirection from, float val) {
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// Keep this in reserve for if too many idiots start bypassing the API
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// Verify that it is BC calling this method.
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// If its someone else take all their power and run!
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// Note: This should be safe for PipePowerWood subclasses, aka custom input pipes.
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// StackTraceElement[] stackTrace = (new Throwable()).getStackTrace();
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// String caller = stackTrace[1].getClassName();
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// if (!caller.equals("buildcraft.transport.PipeTransportPower")
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// && !caller.equals("buildcraft.transport.pipes.PipePowerWood")) {
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// return val;
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// }
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step();
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if (this.container.pipe instanceof IPipeTransportPowerHook) {
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float ret = ((IPipeTransportPowerHook) this.container.pipe).receiveEnergy(from, val);
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@ -394,4 +383,33 @@ public class PipeTransportPower extends PipeTransport {
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clientDisplayPower = packetPower.displayPower;
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overload = packetPower.overload ? OVERLOAD_TICKS : 0;
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}
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/**
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* This can be use to provide a rough estimate of how much power is flowing
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* through a pipe. Measured in MJ/t.
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*
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* @return MJ/t
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*/
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public double getCurrentPowerTransferRate() {
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return highestPower;
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}
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/**
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* This can be use to provide a rough estimate of how much power is
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* contained in a pipe. Measured in MJ.
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*
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* Max should be around (throughput * internalPower.length * 2), ie 112 MJ for a Cobblestone Pipe.
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*
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* @return MJ
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*/
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public double getCurrentPowerAmount() {
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double amount = 0.0;
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for (double d : internalPower) {
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amount += d;
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}
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for (double d : internalNextPower) {
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amount += d;
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}
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return amount;
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}
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}
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