Wrench can rotate buttons/levers only on sneak
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1 changed files with 21 additions and 11 deletions
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@ -4,34 +4,44 @@ import buildcraft.api.tools.IToolWrench;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.Set;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockButton;
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import net.minecraft.block.BlockLever;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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import net.minecraftforge.common.ForgeDirection;
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public class ItemWrench extends ItemBuildCraft implements IToolWrench {
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public class ItemWrench extends ItemBuildCraft implements IToolWrench {
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private final Set<Block> bannedRotations = new HashSet<Block>();
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private final Set<Class<? extends Block>> shiftRotations = new HashSet<Class<? extends Block>>();
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public ItemWrench(int i) {
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public ItemWrench(int i) {
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super(i);
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super(i);
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setFull3D();
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setFull3D();
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bannedRotations.add(Block.lever);
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shiftRotations.add(BlockLever.class);
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bannedRotations.add(Block.stoneButton);
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shiftRotations.add(BlockButton.class);
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bannedRotations.add(Block.woodenButton);
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}
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private boolean isShiftRotation(Class<? extends Block> cls) {
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for (Class<? extends Block> shift : shiftRotations) {
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if (shift.isAssignableFrom(cls))
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return true;
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}
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return false;
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}
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}
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@Override
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@Override
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public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
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public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
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if(player.isSneaking())
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return false;
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int blockId = world.getBlockId(x, y, z);
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int blockId = world.getBlockId(x, y, z);
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Block block = Block.blocksList[blockId];
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Block block = Block.blocksList[blockId];
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if(bannedRotations.contains(block))
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return false;
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if (block != null && block.rotateBlock(world, x, y, z, ForgeDirection.getOrientation(side))) {
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if(block == null)
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return false;
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if (player.isSneaking() != isShiftRotation(block.getClass()))
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return false;
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if (block.rotateBlock(world, x, y, z, ForgeDirection.getOrientation(side))) {
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player.swingItem();
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player.swingItem();
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return !world.isRemote;
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return !world.isRemote;
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}
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}
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