Clean up var names in Laser Table

This commit is contained in:
CovertJaguar 2013-05-27 15:56:16 -07:00
parent a989d00223
commit 6169b8b9b5

View file

@ -50,14 +50,14 @@ public class TileAdvancedCraftingTable extends TileEntity implements IInventory,
}
@Override
public ItemStack getStackInSlot(int par1) {
if (par1 >= 0 && par1 < 9) {
public ItemStack getStackInSlot(int slot) {
if (slot >= 0 && slot < 9) {
if (useRecipeStack || tempStacks == null) {
return craftingSlots.getStackInSlot(par1);
return craftingSlots.getStackInSlot(slot);
} else {
if (bindings[par1] >= 0) {
return tempStacks[bindings[par1]];
if (bindings[slot] >= 0) {
return tempStacks[bindings[slot]];
}
}
}
@ -67,18 +67,18 @@ public class TileAdvancedCraftingTable extends TileEntity implements IInventory,
}
@Override
public void setInventorySlotContents(int par1, ItemStack par2ItemStack) {
public void setInventorySlotContents(int slot, ItemStack par2ItemStack) {
if (tempStacks != null) {
tempStacks[bindings[par1]] = par2ItemStack;
tempStacks[bindings[slot]] = par2ItemStack;
}
}
@Override
public ItemStack decrStackSize(int par1, int par2) {
public ItemStack decrStackSize(int slot, int amount) {
if (tempStacks != null) {
ItemStack result = tempStacks[bindings[par1]].splitStack(par2);
if (tempStacks[bindings[par1]].stackSize <= 0) {
tempStacks[bindings[par1]] = null;
ItemStack result = tempStacks[bindings[slot]].splitStack(amount);
if (tempStacks[bindings[slot]].stackSize <= 0) {
tempStacks[bindings[slot]] = null;
}
return result;
} else {
@ -136,28 +136,28 @@ public class TileAdvancedCraftingTable extends TileEntity implements IInventory,
}
@Override
public ItemStack getStackInSlot(int var1) {
if (var1 < storageSlots.length) {
return storageSlots[var1];
public ItemStack getStackInSlot(int slot) {
if (slot < storageSlots.length) {
return storageSlots[slot];
}
return null;
}
@Override
public ItemStack decrStackSize(int var1, int var2) {
if (var1 < storageSlots.length && storageSlots[var1] != null) {
public ItemStack decrStackSize(int slot, int amount) {
if (slot < storageSlots.length && storageSlots[slot] != null) {
ItemStack var3;
if (this.storageSlots[var1].stackSize <= var2) {
var3 = this.storageSlots[var1];
this.storageSlots[var1] = null;
if (this.storageSlots[slot].stackSize <= amount) {
var3 = this.storageSlots[slot];
this.storageSlots[slot] = null;
this.onInventoryChanged();
return var3;
} else {
var3 = this.storageSlots[var1].splitStack(var2);
var3 = this.storageSlots[slot].splitStack(amount);
if (this.storageSlots[var1].stackSize == 0) {
this.storageSlots[var1] = null;
if (this.storageSlots[slot].stackSize == 0) {
this.storageSlots[slot] = null;
}
this.onInventoryChanged();
@ -169,13 +169,13 @@ public class TileAdvancedCraftingTable extends TileEntity implements IInventory,
}
@Override
public ItemStack getStackInSlotOnClosing(int var1) {
if (var1 >= storageSlots.length) {
public ItemStack getStackInSlotOnClosing(int slot) {
if (slot >= storageSlots.length) {
return null;
}
if (this.storageSlots[var1] != null) {
ItemStack var2 = this.storageSlots[var1];
this.storageSlots[var1] = null;
if (this.storageSlots[slot] != null) {
ItemStack var2 = this.storageSlots[slot];
this.storageSlots[slot] = null;
return var2;
} else {
return null;
@ -183,14 +183,14 @@ public class TileAdvancedCraftingTable extends TileEntity implements IInventory,
}
@Override
public void setInventorySlotContents(int var1, ItemStack var2) {
if (var1 >= storageSlots.length) {
public void setInventorySlotContents(int slot, ItemStack stack) {
if (slot >= storageSlots.length) {
return;
}
this.storageSlots[var1] = var2;
this.storageSlots[slot] = stack;
if (var2 != null && var2.stackSize > this.getInventoryStackLimit()) {
var2.stackSize = this.getInventoryStackLimit();
if (stack != null && stack.stackSize > this.getInventoryStackLimit()) {
stack.stackSize = this.getInventoryStackLimit();
}
this.onInventoryChanged();
@ -250,7 +250,7 @@ public class TileAdvancedCraftingTable extends TileEntity implements IInventory,
}
@Override
public boolean isUseableByPlayer(EntityPlayer var1) {
public boolean isUseableByPlayer(EntityPlayer player) {
return worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) == this;
}
@ -427,22 +427,22 @@ public class TileAdvancedCraftingTable extends TileEntity implements IInventory,
return true;
}
public void getGUINetworkData(int i, int j) {
public void getGUINetworkData(int id, int data) {
int currentStored = (int) (storedEnergy * 100.0);
switch (i) {
switch (id) {
case 1:
currentStored = (currentStored & 0xFFFF0000) | (j & 0xFFFF);
currentStored = (currentStored & 0xFFFF0000) | (data & 0xFFFF);
storedEnergy = (currentStored / 100.0f);
break;
case 3:
currentStored = (currentStored & 0xFFFF) | ((j & 0xFFFF) << 16);
currentStored = (currentStored & 0xFFFF) | ((data & 0xFFFF) << 16);
storedEnergy = (currentStored / 100.0f);
break;
case 4:
recentEnergyAverage = recentEnergyAverage & 0xFFFF0000 | (j & 0xFFFF);
recentEnergyAverage = recentEnergyAverage & 0xFFFF0000 | (data & 0xFFFF);
break;
case 5:
recentEnergyAverage = (recentEnergyAverage & 0xFFFF) | ((j & 0xFFFF) << 16);
recentEnergyAverage = (recentEnergyAverage & 0xFFFF) | ((data & 0xFFFF) << 16);
break;
}
}
@ -466,7 +466,7 @@ public class TileAdvancedCraftingTable extends TileEntity implements IInventory,
}
@Override
public boolean isStackValidForSlot(int i, ItemStack itemstack) {
public boolean isStackValidForSlot(int slot, ItemStack stack) {
return true;
}
}