Reduced unneeded Engine textures.
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7bbfa6a20c
commit
7766374c11
1 changed files with 11 additions and 26 deletions
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@ -35,9 +35,9 @@ import cpw.mods.fml.relauncher.SideOnly;
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public class BlockEngine extends BlockContainer {
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private static Icon[] woodTextures;
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private static Icon[] stoneTextures;
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private static Icon[] ironTextures;
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private static Icon woodTexture;
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private static Icon stoneTexture;
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private static Icon ironTexture;
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public BlockEngine(int i) {
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super(i, Material.iron);
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@ -61,18 +61,9 @@ public class BlockEngine extends BlockContainer {
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@SideOnly(Side.CLIENT)
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public void registerIcons(IconRegister par1IconRegister)
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{
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woodTextures = new Icon[3];
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woodTextures[0] = par1IconRegister.registerIcon("buildcraft:engineWoodBottom");
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woodTextures[1] = par1IconRegister.registerIcon("buildcraft:engineWoodTop");
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woodTextures[2] = par1IconRegister.registerIcon("buildcraft:engineWoodSide");
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stoneTextures = new Icon[3];
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stoneTextures[0] = par1IconRegister.registerIcon("buildcraft:engineStoneBottom");
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stoneTextures[1] = par1IconRegister.registerIcon("buildcraft:engineStoneTop");
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stoneTextures[2] = par1IconRegister.registerIcon("buildcraft:engineStoneSide");
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ironTextures = new Icon[3];
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ironTextures[0] = par1IconRegister.registerIcon("buildcraft:engineIronBottom");
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ironTextures[1] = par1IconRegister.registerIcon("buildcraft:engineIronTop");
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ironTextures[2] = par1IconRegister.registerIcon("buildcraft:engineIronSide");
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woodTexture = par1IconRegister.registerIcon("buildcraft:engineWoodBottom");
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stoneTexture = par1IconRegister.registerIcon("buildcraft:engineStoneBottom");
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ironTexture = par1IconRegister.registerIcon("buildcraft:engineIronBottom");
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}
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@Override
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@ -197,22 +188,16 @@ public class BlockEngine extends BlockContainer {
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@Override
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@SideOnly(Side.CLIENT)
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public Icon getIcon(int par1, int par2)
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public Icon getIcon(int side, int meta)
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{
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switch (par2)
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switch (meta)
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{
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case 0:
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if (par1 == 0) return woodTextures[0];
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if (par1 == 1) return woodTextures[1];
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return woodTextures[2];
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return woodTexture;
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case 1:
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if (par1 == 0) return stoneTextures[0];
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if (par1 == 1) return stoneTextures[1];
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return stoneTextures[2];
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return stoneTexture;
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case 2:
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if (par1 == 0) return ironTextures[0];
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if (par1 == 1) return ironTextures[1];
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return ironTextures[2];
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return ironTexture;
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default:
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return null;
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}
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