fixed conflicts

This commit is contained in:
SpaceToad 2014-03-29 11:34:41 +01:00
commit 7b275c1455
4 changed files with 8 additions and 8 deletions

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@ -81,7 +81,7 @@ this repository will have to be rejected.
add the following to your build.gradle file add the following to your build.gradle file
``` ```
dependencies { dependencies {
compile 'com.mod-buildcraft:BuildCraft:5.0.0.+' compile 'com.mod-buildcraft:buildcraft:5.0.0.+'
} }
``` ```
where `5.0.0` is the desired version of BuildCraft where `5.0.0` is the desired version of BuildCraft

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@ -34,7 +34,7 @@ group= "com.mod-buildcraft"
archivesBaseName = "buildcraft" // the name that all artifacts will use as a base. artifacts names follow this pattern: [baseName]-[appendix]-[version]-[classifier].[extension] archivesBaseName = "buildcraft" // the name that all artifacts will use as a base. artifacts names follow this pattern: [baseName]-[appendix]-[version]-[classifier].[extension]
minecraft { minecraft {
version = "1.7.2-10.12.0.1029" // McVersion-ForgeVersion this variable is later changed to contain only the MC version, while the apiVersion variable is used for the forge version. Yeah its stupid, and will be changed eentually. version = "1.7.2-10.12.0.1047" // McVersion-ForgeVersion this variable is later changed to contain only the MC version, while the apiVersion variable is used for the forge version. Yeah its stupid, and will be changed eentually.
assetDir = "run/assets" // the place for ForgeGradle to download the assets. The assets that the launcher gets and stuff assetDir = "run/assets" // the place for ForgeGradle to download the assets. The assets that the launcher gets and stuff

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@ -40,6 +40,7 @@ import buildcraft.energy.BlockBuildcraftFluid;
import buildcraft.energy.BlockEnergyEmitter; import buildcraft.energy.BlockEnergyEmitter;
import buildcraft.energy.BlockEnergyReceiver; import buildcraft.energy.BlockEnergyReceiver;
import buildcraft.energy.BlockEngine; import buildcraft.energy.BlockEngine;
import buildcraft.energy.BucketHandler;
import buildcraft.energy.EnergyProxy; import buildcraft.energy.EnergyProxy;
import buildcraft.energy.GuiHandler; import buildcraft.energy.GuiHandler;
import buildcraft.energy.ItemBucketBuildcraft; import buildcraft.energy.ItemBucketBuildcraft;
@ -216,11 +217,10 @@ public class BuildCraftEnergy extends BuildCraftMod {
} }
} }
// TODO: Are these still really necessary? If not, remove the // BucketHandler ensures empty buckets fill with the correct liquid.
// BucketHandler class as well. BucketHandler.INSTANCE.buckets.put(blockOil, bucketOil);
//BucketHandler.INSTANCE.buckets.put(blockOil, bucketOil); BucketHandler.INSTANCE.buckets.put(blockFuel, bucketFuel);
//BucketHandler.INSTANCE.buckets.put(blockFuel, bucketFuel); MinecraftForge.EVENT_BUS.register(BucketHandler.INSTANCE);
//MinecraftForge.EVENT_BUS.register(BucketHandler.INSTANCE);
BuildcraftRecipes.refinery.addRecipe(new FluidStack(fluidOil, 1), new FluidStack(fluidFuel, 1), 12, 1); BuildcraftRecipes.refinery.addRecipe(new FluidStack(fluidOil, 1), new FluidStack(fluidFuel, 1), 12, 1);

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@ -46,7 +46,7 @@ public class BucketHandler {
private ItemStack fillCustomBucket(World world, MovingObjectPosition pos) { private ItemStack fillCustomBucket(World world, MovingObjectPosition pos) {
Block block = world.getBlock(pos.blockX, pos.blockY, pos.blockZ); Block block = world.getBlock(pos.blockX, pos.blockY, pos.blockZ);
Item bucket = Item.getItemFromBlock(block); Item bucket = buckets.get(block);
if (bucket != null && world.getBlockMetadata(pos.blockX, pos.blockY, pos.blockZ) == 0) { if (bucket != null && world.getBlockMetadata(pos.blockX, pos.blockY, pos.blockZ) == 0) {
world.setBlockToAir(pos.blockX, pos.blockY, pos.blockZ); world.setBlockToAir(pos.blockX, pos.blockY, pos.blockZ);