Expand PowerHandler Javadocs some more
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1 changed files with 33 additions and 3 deletions
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@ -11,6 +11,24 @@ import buildcraft.api.core.SafeTimeTracker;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.common.ForgeDirection;
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/**
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* The PowerHandler is similar to FluidTank in that it holds your power and
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* allows standardized interaction between machines.
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*
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* To receive power to your machine you needs create an instance of PowerHandler
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* and implement IPowerReceptor on the TileEntity.
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*
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* If you plan emit power, you need only implement IPowerEmitter. You do not
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* need a PowerHandler. Engines have a PowerHandler because they can also
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* receive power from other Engines.
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*
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* See TileRefinery for a simple example of a power using machine.
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*
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* @see IPowerReceptor
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* @see IPowerEmitter
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*
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* @author CovertJaguar <http://www.railcraft.info/>
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*/
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public final class PowerHandler {
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public static enum Type {
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@ -168,6 +186,16 @@ public final class PowerHandler {
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this.activationEnergy = activationEnergy;
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}
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/**
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* Allows you define perdition in terms of loss/ticks.
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*
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* This function is mostly for legacy implementations. See
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* PerditionCalculator for more complex perdition formulas.
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*
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* @param powerLoss
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* @param powerLossRegularity
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* @see PerditionCalculator
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*/
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public void configurePowerPerdition(int powerLoss, int powerLossRegularity) {
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if (powerLoss == 0 || powerLossRegularity == 0) {
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perdition = new PerditionCalculator(0);
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@ -343,6 +371,8 @@ public final class PowerHandler {
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/**
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* Add power to the PowerReceiver from an external source.
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*
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* IPowerEmitters are responsible for calling this themselves.
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*
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* @param quantity
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* @param from
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* @return the amount of power used
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