Fix addToRandomInventory putting stuff from quarries etc into adjacent
engines..
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parent
ba1562b67f
commit
890c4d45e9
1 changed files with 7 additions and 7 deletions
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@ -68,28 +68,28 @@ public class Utils {
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for(Orientations orientation : Orientations.values()) {
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if(from.reverse() == orientation)
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continue;
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Position pos = new Position(x, y, z, orientation);
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pos.moveForwards(1.0);
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TileEntity tileInventory = world.getBlockTileEntity((int) pos.x, (int) pos.y, (int) pos.z);
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ITransactor transactor = Transactor.getTransactorFor(tileInventory);
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if(transactor != null
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if(transactor != null && !(tileInventory instanceof TileBuildCraft)
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&& transactor.add(stack, from, false).stackSize > 0)
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possibleInventories.add(transactor);
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}
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if (possibleInventories.size() > 0) {
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int choice = world.rand.nextInt(possibleInventories.size());
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return possibleInventories.get(choice).add(stack, from, true);
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}
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ItemStack added = stack.copy();
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added.stackSize = 0;
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return added;
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}
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/**
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* Depending on the kind of item in the pipe, set the floor at a different
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* level to optimize graphical aspect.
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@ -180,7 +180,7 @@ public class Utils {
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public static void dropItems(World world, ItemStack stack, int i, int j, int k) {
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if(stack.stackSize <= 0)
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return;
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float f1 = 0.7F;
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double d = (world.rand.nextFloat() * f1) + (1.0F - f1) * 0.5D;
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double d1 = (world.rand.nextFloat() * f1) + (1.0F - f1) * 0.5D;
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