Added proper blending to liquid rendering.

This commit is contained in:
CovertJaguar 2013-04-22 20:22:19 -07:00
parent fd51e6524c
commit 8985ec9402
2 changed files with 25 additions and 17 deletions

View file

@ -1,12 +1,10 @@
/**
* Copyright (c) SpaceToad, 2011
* http://www.mod-buildcraft.com
* Copyright (c) SpaceToad, 2011 http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* BuildCraft is distributed under the terms of the Minecraft Mod Public License
* 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.factory.render;
import java.util.HashMap;
@ -28,7 +26,6 @@ import buildcraft.factory.TileTank;
public class RenderTank extends TileEntitySpecialRenderer {
final static private int displayStages = 100;
private final HashMap<LiquidStack, int[]> stage = new HashMap<LiquidStack, int[]>();
private int[] getDisplayLists(LiquidStack liquid, World world) {
@ -74,28 +71,35 @@ public class RenderTank extends TileEntitySpecialRenderer {
TileTank tank = ((TileTank) tileentity);
LiquidStack liquid = tank.tank.getLiquid();
if (liquid == null)
return;
if (liquid == null) {
return;
}
LiquidStack refLiquid = liquid.canonical();
if (refLiquid == null || liquid.amount <= 0)
if (refLiquid == null || liquid.amount <= 0) {
return;
}
int[] displayList = getDisplayLists(refLiquid, tileentity.worldObj);
if (displayList == null)
if (displayList == null) {
return;
}
GL11.glPushMatrix();
GL11.glDisable(2896 /* GL_LIGHTING */);
bindTextureByName(refLiquid.getTextureSheet());
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
bindTextureByName(refLiquid.getTextureSheet());
GL11.glTranslatef((float) x, (float) y, (float) z);
GL11.glCallList(displayList[(int) ((float) liquid.amount / (float) (tank.tank.getCapacity()) * (displayStages - 1))]);
GL11.glEnable(2896 /* GL_LIGHTING */);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}

View file

@ -313,7 +313,11 @@ public class RenderPipe extends TileEntitySpecialRenderer {
PipeTransportLiquids liq = (PipeTransportLiquids) pipe.transport;
GL11.glPushMatrix();
GL11.glDisable(2896 /* GL_LIGHTING */);
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glTranslatef((float) x, (float) y, (float) z);
@ -394,8 +398,8 @@ public class RenderPipe extends TileEntitySpecialRenderer {
}
}
GL11.glEnable(2896 /* GL_LIGHTING */);
GL11.glPopAttrib();
GL11.glPopMatrix();
}