Merge pull request #2378 from Kubuxu/6.3.x
Fix JavaDoc for Java8 compability
This commit is contained in:
commit
93192ee735
5 changed files with 7 additions and 6 deletions
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@ -25,7 +25,7 @@ public interface IFlexibleRecipeViewable {
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/**
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/**
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* With BuildCraft's implementation (as of 6.1.3), this might
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* With BuildCraft's implementation (as of 6.1.3), this might
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* contain either an ItemStack, a List<ItemStack> or a FluidStack.
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* contain either an ItemStack, a List<ItemStack> or a FluidStack.
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*/
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*/
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Collection<Object> getInputs();
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Collection<Object> getInputs();
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@ -18,7 +18,7 @@ public interface IStatement {
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/**
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/**
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* Every trigger needs a unique tag, it should be in the format of
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* Every trigger needs a unique tag, it should be in the format of
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* "<modid>:<name>".
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* "<modid>:<name>.
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*
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*
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* @return the unique id
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* @return the unique id
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*/
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*/
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@ -20,7 +20,7 @@ public interface IStatementParameter {
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/**
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/**
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* Every parameter needs a unique tag, it should be in the format of
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* Every parameter needs a unique tag, it should be in the format of
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* "<modid>:<name>".
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* "<modi>:<name>".
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*
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*
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* @return the unique id
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* @return the unique id
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*/
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*/
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@ -31,7 +31,7 @@ public final class MatrixTranformations {
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/**
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/**
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* Shifts the coordinates around effectively rotating something. Zero state
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* Shifts the coordinates around effectively rotating something. Zero state
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* is DOWN then -> NORTH -> WEST Note - To obtain Position, do a mirrorY() before
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* is DOWN then -> NORTH -> WEST Note - To obtain Position, do a mirrorY() before
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* rotating
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* rotating
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*
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*
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* @param targetArray the array that should be rotated
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* @param targetArray the array that should be rotated
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@ -71,8 +71,9 @@ public class BlockBuildcraftFluid extends BlockFluidClassic {
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@Override
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@Override
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public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity) {
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public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity) {
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if (!dense || entity == null) {
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if(!dense || entity == null) return;
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return;
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}
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entity.motionY = Math.min(0.0, entity.motionY);
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entity.motionY = Math.min(0.0, entity.motionY);
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