Merge pull request #2378 from Kubuxu/6.3.x

Fix JavaDoc for Java8 compability
This commit is contained in:
Adrian Siekierka 2015-01-13 06:58:11 +01:00
commit 93192ee735
5 changed files with 7 additions and 6 deletions

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@ -25,7 +25,7 @@ public interface IFlexibleRecipeViewable {
/** /**
* With BuildCraft's implementation (as of 6.1.3), this might * With BuildCraft's implementation (as of 6.1.3), this might
* contain either an ItemStack, a List<ItemStack> or a FluidStack. * contain either an ItemStack, a List&lt;ItemStack&gt; or a FluidStack.
*/ */
Collection<Object> getInputs(); Collection<Object> getInputs();

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@ -18,7 +18,7 @@ public interface IStatement {
/** /**
* Every trigger needs a unique tag, it should be in the format of * Every trigger needs a unique tag, it should be in the format of
* "<modid>:<name>". * "&lt;modid&gt;:&lt;name&gt;.
* *
* @return the unique id * @return the unique id
*/ */

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@ -20,7 +20,7 @@ public interface IStatementParameter {
/** /**
* Every parameter needs a unique tag, it should be in the format of * Every parameter needs a unique tag, it should be in the format of
* "<modid>:<name>". * "&lt;modi&gt;:&lt;name&gt;".
* *
* @return the unique id * @return the unique id
*/ */

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@ -31,7 +31,7 @@ public final class MatrixTranformations {
/** /**
* Shifts the coordinates around effectively rotating something. Zero state * Shifts the coordinates around effectively rotating something. Zero state
* is DOWN then -> NORTH -> WEST Note - To obtain Position, do a mirrorY() before * is DOWN then -&gt; NORTH -&gt; WEST Note - To obtain Position, do a mirrorY() before
* rotating * rotating
* *
* @param targetArray the array that should be rotated * @param targetArray the array that should be rotated

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@ -71,8 +71,9 @@ public class BlockBuildcraftFluid extends BlockFluidClassic {
@Override @Override
public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity) { public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity) {
if (!dense || entity == null) {
if(!dense || entity == null) return; return;
}
entity.motionY = Math.min(0.0, entity.motionY); entity.motionY = Math.min(0.0, entity.motionY);