Move ILaserTarget to the power API

This commit is contained in:
CovertJaguar 2013-11-20 17:27:01 -08:00
parent d1a1ad9d01
commit 9d4b1b9782
5 changed files with 65 additions and 32 deletions

View file

@ -0,0 +1,46 @@
/*
* Copyright (c) SpaceToad, 2011-2012
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.api.power;
/**
* Specifies a Tile Entity that can receive power via laser beam.
*
* @author cpw
*/
public interface ILaserTarget {
/**
* Returns true if the target currently needs power. For example, if the Advanced
* Crafting Table has work to do.
*
* @return true if needs power
*/
boolean requiresLaserEnergy();
/**
* Transfers energy from the laser to the target.
*
* @param energy
*/
void receiveLaserEnergy(float energy);
/**
* Return true if the Tile Entity object is no longer a valid target. For
* example, if its been invalidated.
*
* @return true if no longer a valid target object
*/
boolean isInvalidTarget();
int getXCoord();
int getYCoord();
int getZCoord();
}

View file

@ -1,15 +0,0 @@
package buildcraft.silicon;
public interface ILaserTarget {
boolean hasCurrentWork();
void receiveLaserEnergy(float energy);
boolean isInvalidTarget();
int getXCoord();
int getYCoord();
int getZCoord();
}

View file

@ -1,5 +1,6 @@
package buildcraft.silicon;
import buildcraft.api.power.ILaserTarget;
import buildcraft.BuildCraftCore;
import buildcraft.api.gates.IAction;
import buildcraft.api.gates.IActionReceptor;
@ -413,8 +414,8 @@ public class TileAdvancedCraftingTable extends TileEntity implements IInventory,
}
@Override
public boolean hasCurrentWork() {
return craftable && !justCrafted && lastMode != ActionMachineControl.Mode.Off;
public boolean requiresLaserEnergy() {
return craftable && !justCrafted && lastMode != ActionMachineControl.Mode.Off && storedEnergy < REQUIRED_POWER * 10;
}
@Override
@ -440,7 +441,7 @@ public class TileAdvancedCraftingTable extends TileEntity implements IInventory,
@Override
public boolean isActive() {
return hasCurrentWork();
return requiresLaserEnergy();
}
@Override

View file

@ -1,5 +1,6 @@
package buildcraft.silicon;
import buildcraft.api.power.ILaserTarget;
import buildcraft.api.gates.IAction;
import buildcraft.api.recipes.AssemblyRecipe;
import buildcraft.core.DefaultProps;
@ -71,12 +72,6 @@ public class TileAssemblyTable extends TileEntity implements IMachine, IInventor
return result;
}
@Override
public void receiveLaserEnergy(float energy) {
energyStored += energy;
recentEnergy[tick] += energy;
}
@Override
public boolean canUpdate() {
return !FMLCommonHandler.instance().getEffectiveSide().isClient();
@ -456,8 +451,14 @@ public class TileAssemblyTable extends TileEntity implements IMachine, IInventor
}
@Override
public boolean hasCurrentWork() {
return currentRecipe != null;
public boolean requiresLaserEnergy() {
return currentRecipe != null && energyStored < currentRequiredEnergy * 5F;
}
@Override
public void receiveLaserEnergy(float energy) {
energyStored += energy;
recentEnergy[tick] += energy;
}
@Override

View file

@ -7,6 +7,7 @@
*/
package buildcraft.silicon;
import buildcraft.api.power.ILaserTarget;
import buildcraft.BuildCraftCore;
import buildcraft.api.core.Position;
import buildcraft.api.core.SafeTimeTracker;
@ -125,7 +126,7 @@ public class TileLaser extends TileBuildCraft implements IPowerReceptor, IAction
protected boolean isValidTable() {
if (laserTarget == null || laserTarget.isInvalidTarget() || !laserTarget.hasCurrentWork())
if (laserTarget == null || laserTarget.isInvalidTarget() || !laserTarget.requiresLaserEnergy())
return false;
return true;
@ -163,7 +164,7 @@ public class TileLaser extends TileBuildCraft implements IPowerReceptor, IAction
break;
}
List<BlockIndex> targets = new LinkedList<BlockIndex>();
List<ILaserTarget> targets = new LinkedList<ILaserTarget>();
for (int x = minX; x <= maxX; ++x) {
for (int y = minY; y <= maxY; ++y) {
@ -173,8 +174,8 @@ public class TileLaser extends TileBuildCraft implements IPowerReceptor, IAction
if (tile instanceof ILaserTarget) {
ILaserTarget table = (ILaserTarget) tile;
if (table.hasCurrentWork()) {
targets.add(new BlockIndex(x, y, z));
if (table.requiresLaserEnergy()) {
targets.add(table);
}
}
@ -185,8 +186,7 @@ public class TileLaser extends TileBuildCraft implements IPowerReceptor, IAction
if (targets.isEmpty())
return;
BlockIndex b = targets.get(worldObj.rand.nextInt(targets.size()));
laserTarget = (ILaserTarget) worldObj.getBlockTileEntity(b.x, b.y, b.z);
laserTarget = targets.get(worldObj.rand.nextInt(targets.size()));
}
protected void createLaser() {