Fix builder/filler work not rendering if player is far away

If the player is standing further than 64 blocks away (which is far enough for most blocks but not for the builder/filler since the area where they render can get quite big) tile entities aren't rendered.

This is fixed by overriding that method.
This commit is contained in:
ganymedes01 2014-08-03 15:14:21 +01:00
parent 8968e951dd
commit 9e5e3c5f30

View file

@ -151,4 +151,9 @@ public abstract class TileAbstractBuilder extends TileBuildCraft implements ITil
mjPrev = mjStored;
mjUnchangedCycles = 0;
}
@Override
public double getMaxRenderDistanceSquared() {
return Double.MAX_VALUE;
}
}