Fix builder/filler work not rendering if player is far away
If the player is standing further than 64 blocks away (which is far enough for most blocks but not for the builder/filler since the area where they render can get quite big) tile entities aren't rendered. This is fixed by overriding that method.
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@ -151,4 +151,9 @@ public abstract class TileAbstractBuilder extends TileBuildCraft implements ITil
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mjPrev = mjStored;
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mjUnchangedCycles = 0;
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}
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@Override
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public double getMaxRenderDistanceSquared() {
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return Double.MAX_VALUE;
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}
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}
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