Change how pump handles water.
Added config "consumeWater" which defaults to false. If false, pumps will not remove water source blocks if it detects more than 9 blocks of water in the area. This should significantly reduce chunk rerenders and search cost (search terminates after 9 blocks). Essentially making a water pump nearly as computer friendly as an Aqueous Accumulator.
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2 changed files with 13 additions and 4 deletions
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@ -152,7 +152,7 @@ public class BuildCraftCore {
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public static boolean loadDefaultRecipes = true;
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public static boolean forcePneumaticPower = true;
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public static boolean consumeWaterSources = true;
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public static boolean consumeWaterSources = false;
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public static BptItem[] itemBptProps = new BptItem[Item.itemsList.length];
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@ -220,9 +220,12 @@ public class BuildCraftCore {
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Property diamondGearId = BuildCraftCore.mainConfiguration.getItem("diamondGearItem.id", DefaultProps.DIAMOND_GEAR_ID);
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Property modifyWorldProp = BuildCraftCore.mainConfiguration.get(Configuration.CATEGORY_GENERAL, "modifyWorld", true);
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modifyWorldProp.comment = "set to false if BuildCraft should not generate custom blocks (e.g. oil)";
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modifyWorld = modifyWorldProp.getBoolean(true);
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Property consumeWater = BuildCraftCore.mainConfiguration.get(Configuration.CATEGORY_GENERAL, "consumeWater", consumeWaterSources);
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consumeWaterSources = consumeWater.getBoolean(consumeWaterSources);
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consumeWater.comment = "set to true if the Pump should consume water";
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if(BuildCraftCore.modifyWorld) {
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springBlock = new BlockSpring(springId.getInt()).setUnlocalizedName("eternalSpring");
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CoreProxy.proxy.registerBlock(springBlock, ItemSpring.class);
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@ -58,6 +58,7 @@ public class TilePump extends TileBuildCraft implements IMachine, IPowerReceptor
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private TileBuffer[] tileBuffer = null;
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private SafeTimeTracker timer = new SafeTimeTracker();
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private int tick = Utils.RANDOM.nextInt();
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private int numFluidBlocksFound = 0;
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public TilePump() {
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powerHandler = new PowerHandler(this, Type.MACHINE);
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@ -102,9 +103,9 @@ public class TilePump extends TileBuildCraft implements IMachine, IPowerReceptor
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if (isFluidAllowed(fluidToPump.getFluid()) && tank.fill(fluidToPump, false) == fluidToPump.amount) {
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if (powerHandler.useEnergy(10, 10, true) == 10) {
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index = getNextIndexToPump(true);
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if (fluidToPump.getFluid() != FluidRegistry.WATER || BuildCraftCore.consumeWaterSources) {
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if (fluidToPump.getFluid() != FluidRegistry.WATER || BuildCraftCore.consumeWaterSources || numFluidBlocksFound < 9) {
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index = getNextIndexToPump(true);
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BlockUtil.drainBlock(worldObj, index.x, index.y, index.z, true);
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}
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@ -215,6 +216,7 @@ public class TilePump extends TileBuildCraft implements IMachine, IPowerReceptor
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}
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public void rebuildQueue() {
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numFluidBlocksFound = 0;
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pumpLayerQueues.clear();
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int x = xCoord;
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int y = aimY;
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@ -243,6 +245,9 @@ public class TilePump extends TileBuildCraft implements IMachine, IPowerReceptor
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queueForPumping(index.x - 1, index.y, index.z, visitedBlocks, fluidsFound, pumpingFluid);
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queueForPumping(index.x, index.y, index.z + 1, visitedBlocks, fluidsFound, pumpingFluid);
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queueForPumping(index.x, index.y, index.z - 1, visitedBlocks, fluidsFound, pumpingFluid);
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if (pumpingFluid == FluidRegistry.WATER && !BuildCraftCore.consumeWaterSources && numFluidBlocksFound >= 9)
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return;
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// if (System.nanoTime() > timeoutTime)
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// return;
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@ -262,6 +267,7 @@ public class TilePump extends TileBuildCraft implements IMachine, IPowerReceptor
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}
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if (canDrainBlock(blockId, x, y, z, pumpingFluid)) {
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getLayerQueue(y).add(index);
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numFluidBlocksFound++;
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}
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}
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}
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