Fixed redstone engines being 1/10th as effective as they should be

This commit is contained in:
Andrew Dudney 2014-10-18 20:38:41 -06:00
parent 4c4f679f55
commit b5c2129706

View file

@ -83,7 +83,7 @@ public class TileEngineWood extends TileEngine {
if (isRedstonePowered) {
if (worldObj.getTotalWorldTime() % 16 == 0) {
addEnergy(1);
addEnergy(10);
}
}
}
@ -110,7 +110,7 @@ public class TileEngineWood extends TileEngine {
@Override
public int maxEnergyExtracted() {
return 1;
return 10;
}
// TODO: HACK