Fixed redstone engines being 1/10th as effective as they should be
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1 changed files with 2 additions and 2 deletions
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@ -83,7 +83,7 @@ public class TileEngineWood extends TileEngine {
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if (isRedstonePowered) {
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if (worldObj.getTotalWorldTime() % 16 == 0) {
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addEnergy(1);
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addEnergy(10);
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}
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}
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}
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@ -110,7 +110,7 @@ public class TileEngineWood extends TileEngine {
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@Override
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public int maxEnergyExtracted() {
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return 1;
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return 10;
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}
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// TODO: HACK
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