fix rendering of liquids in pipes
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e01ea820a0
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bff16e6c96
1 changed files with 19 additions and 3 deletions
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@ -12,6 +12,7 @@ package buildcraft.transport.render;
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import java.util.HashMap;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.entity.RenderManager;
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@ -59,7 +60,7 @@ public class RenderPipe extends TileEntitySpecialRenderer {
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public int[] centerVertical = new int[LIQUID_STAGES];
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}
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private HashMap<Integer, HashMap<Integer, DisplayLiquidList>> displayLiquidLists = new HashMap<Integer, HashMap<Integer, DisplayLiquidList>>();
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private final HashMap<Integer, HashMap<Integer, DisplayLiquidList>> displayLiquidLists = new HashMap<Integer, HashMap<Integer, DisplayLiquidList>>();
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private final int[] angleY = { 0, 0, 270, 90, 0, 180 };
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private final int[] angleZ = { 90, 270, 0, 0, 0, 0 };
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@ -94,9 +95,13 @@ public class RenderPipe extends TileEntitySpecialRenderer {
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displayLiquidLists.get(liquidId).put(meta, d);
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BlockInterface block = new BlockInterface();
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String spriteSet = "/gui/items.png";
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if (liquidId < Block.blocksList.length && Block.blocksList[liquidId] != null) {
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block.texture = Block.blocksList[liquidId].getBlockTextureFromSideAndMetadata(0, meta);
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block.baseBlock = Block.blocksList[liquidId];
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spriteSet = "/terrain.png";
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} else {
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block.baseBlock = Block.waterStill;
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block.texture = Item.itemsList[liquidId].getIconFromDamage(meta);
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}
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@ -112,6 +117,8 @@ public class RenderPipe extends TileEntitySpecialRenderer {
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d.sideHorizontal[s] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(d.sideHorizontal[s], 4864 /* GL_COMPILE */);
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Minecraft.getMinecraft().renderEngine.bindTexture(spriteSet);
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block.minX = 0.0F;
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block.minZ = Utils.pipeMinPos + 0.01F;
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@ -130,6 +137,8 @@ public class RenderPipe extends TileEntitySpecialRenderer {
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d.sideVertical[s] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(d.sideVertical[s], 4864 /* GL_COMPILE */);
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Minecraft.getMinecraft().renderEngine.bindTexture(spriteSet);
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block.minY = Utils.pipeMaxPos - 0.01;
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block.maxY = 1;
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@ -148,6 +157,8 @@ public class RenderPipe extends TileEntitySpecialRenderer {
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d.centerHorizontal[s] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(d.centerHorizontal[s], 4864 /* GL_COMPILE */);
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Minecraft.getMinecraft().renderEngine.bindTexture(spriteSet);
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block.minX = Utils.pipeMinPos + 0.01;
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block.minZ = Utils.pipeMinPos + 0.01;
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@ -166,6 +177,8 @@ public class RenderPipe extends TileEntitySpecialRenderer {
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d.centerVertical[s] = GLAllocation.generateDisplayLists(1);
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GL11.glNewList(d.centerVertical[s], 4864 /* GL_COMPILE */);
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Minecraft.getMinecraft().renderEngine.bindTexture(spriteSet);
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block.minY = Utils.pipeMinPos + 0.01;
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block.maxY = Utils.pipeMaxPos - 0.01;
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@ -308,7 +321,7 @@ public class RenderPipe extends TileEntitySpecialRenderer {
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GL11.glPushMatrix();
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GL11.glDisable(2896 /* GL_LIGHTING */);
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GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);
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GL11.glTranslatef((float) x, (float) y, (float) z);
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// sides
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@ -347,8 +360,11 @@ public class RenderPipe extends TileEntitySpecialRenderer {
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case SOUTH:
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case NORTH:
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sides = true;
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// Yes, this is kind of ugly, but was easier than transform the coordinates above.
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GL11.glTranslatef(0.5F, 0.0F, 0.5F);
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GL11.glRotatef(angleY[i], 0, 1, 0);
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GL11.glRotatef(angleZ[i], 0, 0, 1);
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GL11.glTranslatef(-0.5F, 0.0F, -0.5F);
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list = d.sideHorizontal[stage];
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break;
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default:
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