Add Chests to rotations requiring sneaking
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2 changed files with 3 additions and 0 deletions
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@ -5,6 +5,7 @@ import java.util.HashSet;
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import java.util.Set;
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import java.util.Set;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockButton;
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import net.minecraft.block.BlockButton;
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import net.minecraft.block.BlockChest;
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import net.minecraft.block.BlockLever;
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import net.minecraft.block.BlockLever;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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@ -20,6 +21,7 @@ public class ItemWrench extends ItemBuildCraft implements IToolWrench {
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setFull3D();
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setFull3D();
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shiftRotations.add(BlockLever.class);
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shiftRotations.add(BlockLever.class);
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shiftRotations.add(BlockButton.class);
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shiftRotations.add(BlockButton.class);
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shiftRotations.add(BlockChest.class);
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}
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}
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private boolean isShiftRotation(Class<? extends Block> cls) {
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private boolean isShiftRotation(Class<? extends Block> cls) {
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@ -71,6 +71,7 @@ public class BlockTank extends BlockContainer {
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}
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}
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@SuppressWarnings({"all"})
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@SuppressWarnings({"all"})
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@Override
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public Icon getBlockTexture(IBlockAccess iblockaccess, int i, int j, int k, int l) {
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public Icon getBlockTexture(IBlockAccess iblockaccess, int i, int j, int k, int l) {
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switch (l) {
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switch (l) {
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case 0:
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case 0:
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