Exploding Engines should kill themselves

Added because someone decided turning off explosions was a good idea.
This commit is contained in:
CovertJaguar 2013-07-04 03:37:36 -07:00
parent f83e2072d6
commit d0a7a64505

View file

@ -406,6 +406,7 @@ public abstract class TileEngine extends TileBuildCraft implements IPowerRecepto
if (getEnergyStage() == EnergyStage.OVERHEAT) {
worldObj.createExplosion(null, xCoord, yCoord, zCoord, explosionRange(), true);
worldObj.setBlockToAir(xCoord, yCoord, zCoord);
}
if (energy > getMaxEnergy()) {