Exploding Engines should kill themselves
Added because someone decided turning off explosions was a good idea.
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@ -406,6 +406,7 @@ public abstract class TileEngine extends TileBuildCraft implements IPowerRecepto
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if (getEnergyStage() == EnergyStage.OVERHEAT) {
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worldObj.createExplosion(null, xCoord, yCoord, zCoord, explosionRange(), true);
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worldObj.setBlockToAir(xCoord, yCoord, zCoord);
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}
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if (energy > getMaxEnergy()) {
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