push resources, increase assembly table output size to 3x4, fix ledger icon blending bug
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3 changed files with 5 additions and 4 deletions
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 1.9 KiB |
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@ -545,7 +545,8 @@ public abstract class GuiBuildCraft extends GuiContainer {
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}
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protected void drawIcon(IIcon icon, int x, int y) {
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0F);
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drawTexturedModelRectFromIcon(x, y, icon, 16, 16);
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}
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@ -95,9 +95,9 @@ public class GuiAssemblyTable extends GuiAdvancedInterface {
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xSize = 176;
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ySize = 207;
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for (int j = 0; j < 2; ++j) {
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for (int j = 0; j < 3; ++j) {
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for (int i = 0; i < 4; ++i) {
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slots.add(new RecipeSlot(134 + 18 * j, 36 + 18 * i));
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slots.add(new RecipeSlot(116 + 18 * j, 36 + 18 * i));
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}
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}
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@ -164,7 +164,7 @@ public class GuiAssemblyTable extends GuiAdvancedInterface {
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int h = table.getProgressScaled(70);
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drawTexturedModalRect(guiLeft + 95, guiTop + 36 + 70 - h, 176, 18, 4, h);
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drawTexturedModalRect(guiLeft + 86, guiTop + 36 + 70 - h, 176, 18, 4, h);
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drawBackgroundSlots();
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}
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