Some minor Pipe content render improvements
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parent
cf87c4229d
commit
d120512934
1 changed files with 30 additions and 24 deletions
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@ -244,24 +244,27 @@ public class RenderPipe extends TileEntitySpecialRenderer {
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if (BuildCraftCore.render == RenderMode.NoDynamic)
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return;
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initializeDisplayPowerList(tileentity.worldObj);
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TileGenericPipe pipe = ((TileGenericPipe) tileentity);
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TileGenericPipe pipe = (TileGenericPipe) tileentity;
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if (pipe.pipe == null)
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return;
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if (pipe.pipe.transport instanceof PipeTransportItems) {
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switch (pipe.getPipeType()) {
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case ITEM:
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renderSolids(pipe.pipe, x, y, z);
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} else if (pipe.pipe.transport instanceof PipeTransportFluids) {
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break;
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case FLUID:
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renderFluids(pipe.pipe, x, y, z);
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} else if (pipe.pipe.transport instanceof PipeTransportPower) {
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break;
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case POWER:
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renderPower(pipe.pipe, x, y, z);
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break;
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}
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}
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private void renderPower(Pipe<PipeTransportPower> pipe, double x, double y, double z) {
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initializeDisplayPowerList(pipe.container.worldObj);
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PipeTransportPower pow = pipe.transport;
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GL11.glPushMatrix();
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@ -299,7 +302,19 @@ public class RenderPipe extends TileEntitySpecialRenderer {
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}
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private void renderFluids(Pipe<PipeTransportFluids> pipe, double x, double y, double z) {
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PipeTransportFluids liq = pipe.transport;
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PipeTransportFluids trans = pipe.transport;
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boolean needsRender = false;
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for (int i = 0; i < 7; ++i) {
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FluidStack liquid = trans.renderCache[i];
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if (liquid != null && liquid.amount > 0) {
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needsRender = true;
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break;
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}
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}
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if (!needsRender)
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return;
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
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@ -315,11 +330,7 @@ public class RenderPipe extends TileEntitySpecialRenderer {
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boolean sides = false, above = false;
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for (int i = 0; i < 6; ++i) {
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// IFluidTank tank = liq.getTanks()[i];
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// FluidStack liquid = tank.getFluid();
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FluidStack liquid = liq.renderCache[i];
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// int amount = liquid != null ? liquid.amount : 0;
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// int amount = liquid != null ? liq.renderAmmount[i] : 0;
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FluidStack liquid = trans.renderCache[i];
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if (liquid != null && liquid.amount > 0) {
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DisplayFluidList d = getListFromBuffer(liquid, pipe.container.worldObj);
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@ -328,7 +339,7 @@ public class RenderPipe extends TileEntitySpecialRenderer {
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continue;
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}
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int stage = (int) ((float) liquid.amount / (float) (liq.getCapacity()) * (LIQUID_STAGES - 1));
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int stage = (int) ((float) liquid.amount / (float) (trans.getCapacity()) * (LIQUID_STAGES - 1));
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GL11.glPushMatrix();
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int list = 0;
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@ -362,18 +373,13 @@ public class RenderPipe extends TileEntitySpecialRenderer {
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}
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}
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// CENTER
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// IFluidTank tank = liq.getTanks()[ForgeDirection.Unknown.ordinal()];
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// FluidStack liquid = tank.getFluid();
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FluidStack liquid = liq.renderCache[ForgeDirection.UNKNOWN.ordinal()];
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FluidStack liquid = trans.renderCache[ForgeDirection.UNKNOWN.ordinal()];
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// int amount = liquid != null ? liquid.amount : 0;
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// int amount = liquid != null ? liq.renderAmmount[ForgeDirection.Unknown.ordinal()] : 0;
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if (liquid != null && liquid.amount > 0) {
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// DisplayFluidList d = getListFromBuffer(liq.getTanks()[ForgeDirection.Unknown.ordinal()].getFluid(), pipe.worldObj);
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DisplayFluidList d = getListFromBuffer(liquid, pipe.container.worldObj);
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if (d != null) {
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int stage = (int) ((float) liquid.amount / (float) (liq.getCapacity()) * (LIQUID_STAGES - 1));
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int stage = (int) ((float) liquid.amount / (float) (trans.getCapacity()) * (LIQUID_STAGES - 1));
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func_110628_a(TextureMap.field_110575_b);
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