fix loading break ai from nbt
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2 changed files with 16 additions and 2 deletions
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@ -31,7 +31,8 @@ Improvements:
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* Zone Planners now have a dynamic texture (asie)
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* Requesters now support the Comparator (asie)
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* Add events for robot interaction and removal (asie)
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* fix robots not using the correct sides when accessing inventories/tanks (hea3ven)
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* Fix robots not using the correct sides when accessing inventories/tanks (hea3ven)
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* Fix loading break ai from nbt (hea3ven)
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* Transport:
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* Filtered Buffers now support the Comparator (asie)
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* Lenses do not require Iron Ingots anymore (asie)
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@ -55,8 +55,21 @@ public class AIRobotBreak extends AIRobot {
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@Override
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public void update() {
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if (block == null || block.isAir(robot.worldObj, blockToBreak.x, blockToBreak.y, blockToBreak.z)) {
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if (block == null) {
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block = robot.worldObj.getBlock(blockToBreak.x, blockToBreak.y, blockToBreak.z);
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if (block == null) {
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setSuccess(false);
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terminate();
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return;
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}
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meta = robot.worldObj.getBlockMetadata(blockToBreak.x, blockToBreak.y, blockToBreak.z);
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hardness = block.getBlockHardness(robot.worldObj, blockToBreak.x, blockToBreak.y, blockToBreak.z);
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speed = getBreakSpeed(robot, robot.getHeldItem(), block, meta);
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}
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if (block.isAir(robot.worldObj, blockToBreak.x, blockToBreak.y, blockToBreak.z)) {
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setSuccess(false);
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terminate();
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return;
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}
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if (hardness != 0) {
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