Fix tank not rendering fluids properly.
Before every fluid in the tank was pink(no texture) because the texture path has changed in 1.6.
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d61aacde16
1 changed files with 2 additions and 1 deletions
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@ -12,6 +12,7 @@ import java.util.HashMap;
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import java.util.Map;
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import java.util.Map;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.util.Icon;
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import net.minecraft.util.Icon;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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@ -26,7 +27,7 @@ import org.lwjgl.opengl.GL11;
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*/
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*/
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public class FluidRenderer {
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public class FluidRenderer {
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private static final ResourceLocation BLOCK_TEXTURE = new ResourceLocation("/terrain.png");
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private static final ResourceLocation BLOCK_TEXTURE = TextureMap.field_110575_b;
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private static Map<Fluid, int[]> flowingRenderCache = new HashMap<Fluid, int[]>();
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private static Map<Fluid, int[]> flowingRenderCache = new HashMap<Fluid, int[]>();
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private static Map<Fluid, int[]> stillRenderCache = new HashMap<Fluid, int[]>();
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private static Map<Fluid, int[]> stillRenderCache = new HashMap<Fluid, int[]>();
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public static final int DISPLAY_STAGES = 100;
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public static final int DISPLAY_STAGES = 100;
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