Fixed pipes rendering in hand as flat texture
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1 changed files with 5 additions and 0 deletions
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@ -69,6 +69,8 @@ public class PipeItemRenderer implements IItemRenderer {
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return true;
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case EQUIPPED:
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return true;
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case EQUIPPED_FIRST_PERSON:
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return true;
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case INVENTORY:
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return true;
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default:
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@ -90,6 +92,9 @@ public class PipeItemRenderer implements IItemRenderer {
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case EQUIPPED:
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renderPipeItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
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break;
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case EQUIPPED_FIRST_PERSON:
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renderPipeItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
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break;
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case INVENTORY:
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renderPipeItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
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break;
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