* Fixed the breaking texture, good work CJ =)
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4545cf90e2
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1 changed files with 10 additions and 5 deletions
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@ -14,8 +14,12 @@ import java.util.List;
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import java.util.Random;
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import java.util.TreeMap;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.EffectRenderer;
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import net.minecraft.client.particle.EntityDiggingFX;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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@ -43,10 +47,6 @@ import buildcraft.transport.render.PipeWorldRenderer;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.EffectRenderer;
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import net.minecraft.client.particle.EntityDiggingFX;
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public class BlockGenericPipe extends BlockContainer {
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static enum Part {
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@ -990,6 +990,11 @@ public class BlockGenericPipe extends BlockContainer {
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@SideOnly(Side.CLIENT)
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@Override
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public boolean addBlockDestroyEffects(World worldObj, int x, int y, int z, int meta, EffectRenderer effectRenderer) {
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Pipe pipe = getPipe(worldObj, x, y, z);
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if (pipe == null) return false;
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Icon icon = BuildCraftTransport.instance.pipeIconProvider.getIcon(pipe.getIconIndexForItem());
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byte its = 4;
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for (int i = 0; i < its; ++i) {
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for (int j = 0; j < its; ++j) {
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@ -999,7 +1004,7 @@ public class BlockGenericPipe extends BlockContainer {
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double pz = z + (k + 0.5D) / (double) its;
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int random = rand.nextInt(6);
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EntityDiggingFX fx = new EntityDiggingFX(worldObj, px, py, pz, px - x - 0.5D, py - y - 0.5D, pz - z - 0.5D, BuildCraftTransport.genericPipeBlock, random, meta, Minecraft.getMinecraft().renderEngine);
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fx.func_94052_a(Minecraft.getMinecraft().renderEngine, getBlockTexture(worldObj, x, y, z, 0));
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fx.func_94052_a(Minecraft.getMinecraft().renderEngine, icon);
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effectRenderer.addEffect(fx.func_70596_a(x, y, z));
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}
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}
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