Fixed the derp reverse of lit/dark gate textures
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1 changed files with 14 additions and 14 deletions
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@ -262,24 +262,24 @@ public class GateVanilla extends Gate {
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if (!hasPulser()){
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switch (kind){
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case None: return 0;
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case Single: return isGateActive ? GateIconProvider.Gate_Dark : GateIconProvider.Gate_Lit;
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case AND_2: return isGateActive ? GateIconProvider.Gate_Iron_And_Dark : GateIconProvider.Gate_Iron_And_Lit;
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case OR_2: return isGateActive ? GateIconProvider.Gate_Iron_Or_Dark : GateIconProvider.Gate_Iron_Or_Lit;
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case AND_3: return isGateActive ? GateIconProvider.Gate_Gold_And_Dark : GateIconProvider.Gate_Gold_And_Lit;
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case OR_3: return isGateActive ? GateIconProvider.Gate_Gold_Or_Dark : GateIconProvider.Gate_Gold_Or_Lit;
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case AND_4: return isGateActive ? GateIconProvider.Gate_Diamond_And_Dark : GateIconProvider.Gate_Diamond_And_Lit;
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case OR_4: return isGateActive ? GateIconProvider.Gate_Diamond_Or_Dark : GateIconProvider.Gate_Diamond_Or_Lit;
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case Single: return isGateActive ? GateIconProvider.Gate_Lit : GateIconProvider.Gate_Dark;
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case AND_2: return isGateActive ? GateIconProvider.Gate_Iron_And_Lit : GateIconProvider.Gate_Iron_And_Dark;
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case OR_2: return isGateActive ? GateIconProvider.Gate_Iron_Or_Lit : GateIconProvider.Gate_Iron_Or_Dark;
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case AND_3: return isGateActive ? GateIconProvider.Gate_Gold_And_Lit : GateIconProvider.Gate_Gold_And_Dark;
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case OR_3: return isGateActive ? GateIconProvider.Gate_Gold_Or_Lit : GateIconProvider.Gate_Gold_Or_Dark;
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case AND_4: return isGateActive ? GateIconProvider.Gate_Diamond_And_Lit : GateIconProvider.Gate_Diamond_And_Dark;
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case OR_4: return isGateActive ? GateIconProvider.Gate_Diamond_Or_Lit : GateIconProvider.Gate_Diamond_Or_Dark;
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}
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} else {
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switch (kind){
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case None: return 0;
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case Single: return isGateActive ? GateIconProvider.Gate_Autarchic_Dark : GateIconProvider.Gate_Autarchic_Lit;
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case AND_2: return isGateActive ? GateIconProvider.Gate_Autarchic_Iron_And_Dark : GateIconProvider.Gate_Autarchic_Iron_And_Lit;
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case OR_2: return isGateActive ? GateIconProvider.Gate_Autarchic_Iron_Or_Dark : GateIconProvider.Gate_Autarchic_Iron_Or_Lit;
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case AND_3: return isGateActive ? GateIconProvider.Gate_Autarchic_Gold_And_Dark : GateIconProvider.Gate_Autarchic_Gold_And_Lit;
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case OR_3: return isGateActive ? GateIconProvider.Gate_Autarchic_Gold_Or_Dark : GateIconProvider.Gate_Autarchic_Gold_Or_Lit;
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case AND_4: return isGateActive ? GateIconProvider.Gate_Autarchic_Diamond_And_Dark : GateIconProvider.Gate_Autarchic_Diamond_And_Lit;
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case OR_4: return isGateActive ? GateIconProvider.Gate_Autarchic_Diamond_Or_Dark : GateIconProvider.Gate_Autarchic_Diamond_Or_Lit;
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case Single: return isGateActive ? GateIconProvider.Gate_Autarchic_Lit : GateIconProvider.Gate_Autarchic_Dark;
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case AND_2: return isGateActive ? GateIconProvider.Gate_Autarchic_Iron_And_Lit : GateIconProvider.Gate_Autarchic_Iron_And_Dark;
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case OR_2: return isGateActive ? GateIconProvider.Gate_Autarchic_Iron_Or_Lit : GateIconProvider.Gate_Autarchic_Iron_Or_Dark;
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case AND_3: return isGateActive ? GateIconProvider.Gate_Autarchic_Gold_And_Lit : GateIconProvider.Gate_Autarchic_Gold_And_Dark;
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case OR_3: return isGateActive ? GateIconProvider.Gate_Autarchic_Gold_Or_Lit : GateIconProvider.Gate_Autarchic_Gold_Or_Dark;
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case AND_4: return isGateActive ? GateIconProvider.Gate_Autarchic_Diamond_And_Lit : GateIconProvider.Gate_Autarchic_Diamond_And_Dark;
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case OR_4: return isGateActive ? GateIconProvider.Gate_Autarchic_Diamond_Or_Lit : GateIconProvider.Gate_Autarchic_Diamond_Or_Dark;
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}
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}
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