increased amount of energy storable in builders and fixed infinite loop
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commit
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2 changed files with 13 additions and 9 deletions
common/buildcraft
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@ -30,7 +30,7 @@ public abstract class TileAbstractBuilder extends TileBuildCraft implements ITil
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public static double BREAK_ENERGY = 10;
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public static double BUILD_ENERGY = 20;
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@MjBattery(maxReceivedPerCycle = 100, maxCapacity = 1000, minimumConsumption = 1)
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@MjBattery(maxReceivedPerCycle = 100, maxCapacity = 10000, minimumConsumption = 1)
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protected double mjStored = 0;
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@NetworkData
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@ -237,15 +237,19 @@ public class BptBuilderBlueprint extends BptBuilderBase {
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}
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}
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} else {
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if (BuildCraftAPI.isSoftBlock(world, slot.x, slot.y, slot.z)
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&& checkRequirements(builder,
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slot.schematic)) {
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useRequirements(builder, slot);
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if (BuildCraftAPI.isSoftBlock(world, slot.x, slot.y, slot.z)) {
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if (checkRequirements(builder, slot.schematic)) {
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useRequirements(builder, slot);
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iterator.remove();
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postProcessing.add(slot);
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builtLocations.add(new BlockIndex(slot.x, slot.y, slot.z));
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return slot;
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iterator.remove();
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postProcessing.add(slot);
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builtLocations.add(new BlockIndex(slot.x, slot.y, slot.z));
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return slot;
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} else {
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// the block is not soft anymore, we can't build here.
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// forget about it.
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iterator.remove();
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}
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}
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}
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} else {
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