Fix issues with PR #1011
See https://github.com/BuildCraft/BuildCraft/issues/1011
This commit is contained in:
parent
de2f39f4cb
commit
e49bddc867
10 changed files with 44 additions and 36 deletions
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@ -17,7 +17,7 @@ public abstract class PacketPayload {
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if (type == Type.ARRAY.ordinal())
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return new PacketPayloadArrays();
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if (type == Type.STREAM.ordinal())
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return null;
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return new PacketPayloadStream();
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return null;
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}
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@ -1,13 +1,13 @@
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package buildcraft.energy;
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import buildcraft.BuildCraftEnergy;
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import buildcraft.core.DefaultProps;
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import buildcraft.core.render.RenderingEntityBlocks;
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import buildcraft.core.render.RenderingEntityBlocks.EntityRenderIndex;
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import buildcraft.energy.render.RenderEngine;
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import cpw.mods.fml.client.registry.ClientRegistry;
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public class EnergyProxyClient extends EnergyProxy {
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@Override
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public void registerTileEntities() {
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super.registerTileEntities();
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@ -16,11 +16,8 @@ public class EnergyProxyClient extends EnergyProxy {
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@Override
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public void registerBlockRenderers() {
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RenderingEntityBlocks.blockByEntityRenders.put(new EntityRenderIndex(BuildCraftEnergy.engineBlock, 0), new RenderEngine(
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DefaultProps.TEXTURE_PATH_BLOCKS + "/base_wood.png"));
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RenderingEntityBlocks.blockByEntityRenders.put(new EntityRenderIndex(BuildCraftEnergy.engineBlock, 1), new RenderEngine(
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DefaultProps.TEXTURE_PATH_BLOCKS + "/base_stone.png"));
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RenderingEntityBlocks.blockByEntityRenders.put(new EntityRenderIndex(BuildCraftEnergy.engineBlock, 2), new RenderEngine(
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DefaultProps.TEXTURE_PATH_BLOCKS + "/base_iron.png"));
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RenderingEntityBlocks.blockByEntityRenders.put(new EntityRenderIndex(BuildCraftEnergy.engineBlock, 0), new RenderEngine(TileEngine.WOOD_TEXTURE));
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RenderingEntityBlocks.blockByEntityRenders.put(new EntityRenderIndex(BuildCraftEnergy.engineBlock, 1), new RenderEngine(TileEngine.STONE_TEXTURE));
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RenderingEntityBlocks.blockByEntityRenders.put(new EntityRenderIndex(BuildCraftEnergy.engineBlock, 2), new RenderEngine(TileEngine.IRON_TEXTURE));
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}
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}
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@ -17,6 +17,7 @@ import buildcraft.api.power.PowerHandler;
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import buildcraft.api.power.PowerHandler.PowerReceiver;
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import buildcraft.api.power.PowerHandler.Type;
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import buildcraft.api.transport.IPipeConnection;
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import buildcraft.core.DefaultProps;
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import buildcraft.core.TileBuffer;
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import buildcraft.core.TileBuildCraft;
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import buildcraft.core.inventory.SimpleInventory;
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@ -33,10 +34,15 @@ import net.minecraft.nbt.NBTBase;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagFloat;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.ForgeDirection;
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public abstract class TileEngine extends TileBuildCraft implements IPowerReceptor, IPowerEmitter, IInventory, IOverrideDefaultTriggers, IPipeConnection {
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public static final ResourceLocation WOOD_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/base_wood.png");
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public static final ResourceLocation STONE_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/base_stone.png");
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public static final ResourceLocation IRON_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/base_iron.png");
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public enum EnergyStage {
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BLUE, GREEN, YELLOW, RED, OVERHEAT
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@ -78,7 +84,7 @@ public abstract class TileEngine extends TileBuildCraft implements IPowerRecepto
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}
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}
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public abstract String getTextureFile();
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public abstract ResourceLocation getTextureFile();
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public boolean onBlockActivated(EntityPlayer player, ForgeDirection side) {
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return false;
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@ -27,6 +27,7 @@ import net.minecraft.inventory.ICrafting;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.ForgeDirection;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fluids.FluidContainerRegistry;
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@ -54,8 +55,8 @@ public class TileEngineIron extends TileEngine implements IFluidHandler {
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}
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@Override
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public String getTextureFile() {
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return DefaultProps.TEXTURE_PATH_BLOCKS + "/base_iron.png";
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public ResourceLocation getTextureFile() {
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return IRON_TEXTURE;
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}
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@Override
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@ -10,6 +10,7 @@ package buildcraft.energy;
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import buildcraft.core.DefaultProps;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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/**
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* This class is just intended to update pre 4.0 engines to the design.
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@ -46,8 +47,8 @@ public class TileEngineLegacy extends TileEngine {
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}
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@Override
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public String getTextureFile() {
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return DefaultProps.TEXTURE_PATH_BLOCKS + "/base_wood.png";
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public ResourceLocation getTextureFile() {
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return WOOD_TEXTURE;
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}
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@Override
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@ -21,6 +21,7 @@ import net.minecraft.inventory.ICrafting;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntityFurnace;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.ForgeDirection;
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public class TileEngineStone extends TileEngine {
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@ -48,8 +49,8 @@ public class TileEngineStone extends TileEngine {
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}
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@Override
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public String getTextureFile() {
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return DefaultProps.TEXTURE_PATH_BLOCKS + "/base_stone.png";
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public ResourceLocation getTextureFile() {
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return STONE_TEXTURE;
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}
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@Override
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@ -7,8 +7,8 @@
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*/
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package buildcraft.energy;
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import buildcraft.core.DefaultProps;
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import buildcraft.core.proxy.CoreProxy;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.ForgeDirection;
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public class TileEngineWood extends TileEngine {
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@ -20,8 +20,8 @@ public class TileEngineWood extends TileEngine {
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}
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@Override
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public String getTextureFile() {
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return DefaultProps.TEXTURE_PATH_BLOCKS + "/base_wood.png";
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public ResourceLocation getTextureFile() {
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return WOOD_TEXTURE;
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}
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@Override
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@ -30,13 +30,18 @@ import org.lwjgl.opengl.GL11;
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public class RenderEngine extends TileEntitySpecialRenderer implements IInventoryRenderer {
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private static final ResourceLocation CHAMBER_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/chamber.png");
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private static final ResourceLocation TRUNK_BLUE_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_blue.png");
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private static final ResourceLocation TRUNK_GREEN_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_green.png");
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private static final ResourceLocation TRUNK_YELLOW_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_yellow.png");
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private static final ResourceLocation TRUNK_RED_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_red.png");
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private ModelBase model = new ModelBase() {
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};
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private ModelRenderer box;
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private ModelRenderer trunk;
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private ModelRenderer movingBox;
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private ModelRenderer chamber;
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private String baseTexture;
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private ResourceLocation baseTexture;
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private static final float[] angleMap = new float[6];
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static {
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@ -76,7 +81,7 @@ public class RenderEngine extends TileEntitySpecialRenderer implements IInventor
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chamber.rotationPointZ = 8F;
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}
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public RenderEngine(String baseTexture) {
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public RenderEngine(ResourceLocation baseTexture) {
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this();
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this.baseTexture = baseTexture;
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setTileEntityRenderer(TileEntityRenderer.instance);
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@ -97,7 +102,7 @@ public class RenderEngine extends TileEntitySpecialRenderer implements IInventor
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}
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}
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private void render(EnergyStage energy, float progress, ForgeDirection orientation, String baseTexture, double x, double y, double z) {
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private void render(EnergyStage energy, float progress, ForgeDirection orientation, ResourceLocation baseTexture, double x, double y, double z) {
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if (BuildCraftCore.render == RenderMode.NoDynamic) {
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return;
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@ -155,7 +160,7 @@ public class RenderEngine extends TileEntitySpecialRenderer implements IInventor
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float factor = (float) (1.0 / 16.0);
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func_110628_a(new ResourceLocation(baseTexture));
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func_110628_a(baseTexture);
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box.render(factor);
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@ -163,7 +168,7 @@ public class RenderEngine extends TileEntitySpecialRenderer implements IInventor
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movingBox.render(factor);
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GL11.glTranslatef(-translate[0] * translatefact, -translate[1] * translatefact, -translate[2] * translatefact);
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func_110628_a(new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/chamber.png"));
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func_110628_a(CHAMBER_TEXTURE);
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float chamberf = 2F / 16F;
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@ -176,24 +181,24 @@ public class RenderEngine extends TileEntitySpecialRenderer implements IInventor
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GL11.glTranslatef(-translate[0] * chamberf, -translate[1] * chamberf, -translate[2] * chamberf);
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}
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String texture = "";
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ResourceLocation texture;
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switch (energy) {
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case BLUE:
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texture = DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_blue.png";
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texture = TRUNK_BLUE_TEXTURE;
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break;
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case GREEN:
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texture = DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_green.png";
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texture = TRUNK_GREEN_TEXTURE;
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break;
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case YELLOW:
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texture = DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_yellow.png";
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texture = TRUNK_YELLOW_TEXTURE;
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break;
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default:
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texture = DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_red.png";
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texture = TRUNK_RED_TEXTURE;
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break;
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}
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func_110628_a(new ResourceLocation(texture));
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func_110628_a(texture);
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trunk.render(factor);
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@ -378,7 +378,6 @@ public class TileRefinery extends TileBuildCraft implements IFluidHandler, IPowe
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@Override
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public PacketPayload getPacketPayload() {
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PacketPayload payload = new PacketPayloadStream(new PacketPayloadStream.StreamWriter() {
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@Override
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public void writeData(DataOutputStream data) throws IOException {
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data.writeFloat(animationSpeed);
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@ -390,11 +389,9 @@ public class TileRefinery extends TileBuildCraft implements IFluidHandler, IPowe
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@Override
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public void handleUpdatePacket(PacketUpdate packet) throws IOException {
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if (packet.payload != null) {
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DataInputStream stream = ((PacketPayloadStream) packet.payload).stream;
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animationSpeed = stream.readFloat();
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tankManager.readData(stream);
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}
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DataInputStream stream = ((PacketPayloadStream) packet.payload).stream;
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animationSpeed = stream.readFloat();
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tankManager.readData(stream);
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}
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@Override
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@ -22,7 +22,7 @@ import org.lwjgl.opengl.GL11;
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public class RenderRefinery extends TileEntitySpecialRenderer implements IInventoryRenderer {
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private static final ResourceLocation TEXTURE = new ResourceLocation("buildcraft:textures/blocks/refinery.png");
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private static final ResourceLocation TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/refinery.png");
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private static final float pixel = (float) (1.0 / 16.0);
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private final ModelRenderer tank;
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private final ModelRenderer magnet[] = new ModelRenderer[4];
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