Loosened up Power acceptance on Quarry/Refinery

I don't know if its enough to prevent Industrial Steam Engines from
exploding, but its better than it was. Should not affect overall power
usage.
This commit is contained in:
CovertJaguar 2013-01-03 15:21:10 -08:00
parent 65bf678080
commit e4ef3b8108
2 changed files with 4 additions and 4 deletions

View file

@ -79,7 +79,7 @@ public class TileQuarry extends TileMachine implements IMachine, IPowerReceptor,
public TileQuarry() {
powerProvider = PowerFramework.currentFramework.createPowerProvider();
powerProvider.configure(20, 25, 25, 25, MAX_ENERGY);
powerProvider.configure(20, 25, 100, 25, MAX_ENERGY);
}
public void createUtilsIfNeeded() {
@ -195,7 +195,7 @@ public class TileQuarry extends TileMachine implements IMachine, IPowerReceptor,
protected void buildFrame() {
powerProvider.configure(20, 25, 25, 25, MAX_ENERGY);
powerProvider.configure(20, 25, 100, 25, MAX_ENERGY);
if (powerProvider.useEnergy(25, 25, true) != 25)
return;

View file

@ -55,7 +55,7 @@ public class TileRefinery extends TileMachine implements ITankContainer, IPowerR
public TileRefinery() {
powerProvider = PowerFramework.currentFramework.createPowerProvider();
powerProvider.configure(20, 25, 25, 25, 1000);
powerProvider.configure(20, 25, 100, 25, 1000);
filters[0] = 0;
filters[1] = 0;
@ -255,7 +255,7 @@ public class TileRefinery extends TileMachine implements ITankContainer, IPowerR
animationSpeed = nbttagcompound.getFloat("animationSpeed");
PowerFramework.currentFramework.loadPowerProvider(this, nbttagcompound);
powerProvider.configure(20, 25, 25, 25, 1000);
powerProvider.configure(20, 25, 100, 25, 1000);
filters[0] = nbttagcompound.getInteger("filters_0");
filters[1] = nbttagcompound.getInteger("filters_1");