Loosened up Power acceptance on Quarry/Refinery
I don't know if its enough to prevent Industrial Steam Engines from exploding, but its better than it was. Should not affect overall power usage.
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2 changed files with 4 additions and 4 deletions
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@ -79,7 +79,7 @@ public class TileQuarry extends TileMachine implements IMachine, IPowerReceptor,
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public TileQuarry() {
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powerProvider = PowerFramework.currentFramework.createPowerProvider();
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powerProvider.configure(20, 25, 25, 25, MAX_ENERGY);
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powerProvider.configure(20, 25, 100, 25, MAX_ENERGY);
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}
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public void createUtilsIfNeeded() {
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@ -195,7 +195,7 @@ public class TileQuarry extends TileMachine implements IMachine, IPowerReceptor,
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protected void buildFrame() {
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powerProvider.configure(20, 25, 25, 25, MAX_ENERGY);
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powerProvider.configure(20, 25, 100, 25, MAX_ENERGY);
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if (powerProvider.useEnergy(25, 25, true) != 25)
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return;
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@ -55,7 +55,7 @@ public class TileRefinery extends TileMachine implements ITankContainer, IPowerR
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public TileRefinery() {
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powerProvider = PowerFramework.currentFramework.createPowerProvider();
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powerProvider.configure(20, 25, 25, 25, 1000);
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powerProvider.configure(20, 25, 100, 25, 1000);
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filters[0] = 0;
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filters[1] = 0;
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@ -255,7 +255,7 @@ public class TileRefinery extends TileMachine implements ITankContainer, IPowerR
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animationSpeed = nbttagcompound.getFloat("animationSpeed");
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PowerFramework.currentFramework.loadPowerProvider(this, nbttagcompound);
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powerProvider.configure(20, 25, 25, 25, 1000);
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powerProvider.configure(20, 25, 100, 25, 1000);
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filters[0] = nbttagcompound.getInteger("filters_0");
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filters[1] = nbttagcompound.getInteger("filters_1");
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