adv. assembly workbench: Match vanilla getStackInSlot behavior

The vanilla implementation checks for out of bound access and returns null in that case.
This fixes the following incompatibility: http://pastie.org/private/mn2yefhc5yddahbkxgcqw
This commit is contained in:
sfPlayer1 2013-02-08 14:03:43 +01:00
parent 374aa6ebc1
commit e5c1af707f

View file

@ -45,15 +45,21 @@ public class TileAssemblyAdvancedWorkbench extends TileEntity implements IInvent
@Override
public ItemStack getStackInSlot(int par1) {
if (tempStacks != null) {
if (par1 >= 0 && par1 < 9) {
if (bindings[par1] >= 0)
if (tempStacks != null) {
if (bindings[par1] >= 0) {
return tempStacks[bindings[par1]];
}
return null;
}
// unbound returns null
} else {
return craftingSlots.getStackInSlot(par1);
}
}
// vanilla returns null for out of bound stacks in InventoryCrafting as well
return null;
}
@Override
public void setInventorySlotContents(int par1, ItemStack par2ItemStack) {