added support for skulls in blueprints, part of #1580

This commit is contained in:
SpaceToad 2014-04-27 12:20:12 +02:00
parent 6186504d14
commit ebb4165670
2 changed files with 28 additions and 0 deletions

View file

@ -88,6 +88,7 @@ import buildcraft.builders.schematics.SchematicRedstoneDiode;
import buildcraft.builders.schematics.SchematicRotateMeta;
import buildcraft.builders.schematics.SchematicSeeds;
import buildcraft.builders.schematics.SchematicSign;
import buildcraft.builders.schematics.SchematicSkull;
import buildcraft.builders.schematics.SchematicStairs;
import buildcraft.builders.schematics.SchematicStone;
import buildcraft.builders.schematics.SchematicTripWireHook;
@ -184,6 +185,8 @@ public class BuildCraftBuilders extends BuildCraftMod {
SchematicRegistry.registerSchematicBlock(Blocks.tripwire_hook, SchematicTripWireHook.class);
SchematicRegistry.registerSchematicBlock(Blocks.skull, SchematicSkull.class);
SchematicRegistry.registerSchematicBlock(Blocks.ladder, SchematicRotateMeta.class, new int[]{2, 5, 3, 4}, true);
SchematicRegistry.registerSchematicBlock(Blocks.fence_gate, SchematicRotateMeta.class, new int[]{0, 1, 2, 3}, true);
SchematicRegistry.registerSchematicBlock(Blocks.log, SchematicRotateMeta.class, new int[]{8, 4, 8, 4}, true);

View file

@ -0,0 +1,25 @@
/**
* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.builders.schematics;
import buildcraft.api.blueprints.IBuilderContext;
import buildcraft.api.blueprints.SchematicTile;
public class SchematicSkull extends SchematicTile {
@Override
public void rotateLeft(IBuilderContext context) {
int rot = cpt.getByte("Rot");
rot = (rot + 4) % 16;
cpt.setByte("Rot", (byte) rot);
}
}