added support for skulls in blueprints, part of #1580
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2 changed files with 28 additions and 0 deletions
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@ -88,6 +88,7 @@ import buildcraft.builders.schematics.SchematicRedstoneDiode;
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import buildcraft.builders.schematics.SchematicRotateMeta;
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import buildcraft.builders.schematics.SchematicSeeds;
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import buildcraft.builders.schematics.SchematicSign;
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import buildcraft.builders.schematics.SchematicSkull;
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import buildcraft.builders.schematics.SchematicStairs;
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import buildcraft.builders.schematics.SchematicStone;
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import buildcraft.builders.schematics.SchematicTripWireHook;
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@ -184,6 +185,8 @@ public class BuildCraftBuilders extends BuildCraftMod {
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SchematicRegistry.registerSchematicBlock(Blocks.tripwire_hook, SchematicTripWireHook.class);
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SchematicRegistry.registerSchematicBlock(Blocks.skull, SchematicSkull.class);
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SchematicRegistry.registerSchematicBlock(Blocks.ladder, SchematicRotateMeta.class, new int[]{2, 5, 3, 4}, true);
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SchematicRegistry.registerSchematicBlock(Blocks.fence_gate, SchematicRotateMeta.class, new int[]{0, 1, 2, 3}, true);
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SchematicRegistry.registerSchematicBlock(Blocks.log, SchematicRotateMeta.class, new int[]{8, 4, 8, 4}, true);
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25
common/buildcraft/builders/schematics/SchematicSkull.java
Executable file
25
common/buildcraft/builders/schematics/SchematicSkull.java
Executable file
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@ -0,0 +1,25 @@
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/**
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* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
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* http://www.mod-buildcraft.com
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*
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* BuildCraft is distributed under the terms of the Minecraft Mod Public
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* License 1.0, or MMPL. Please check the contents of the license located in
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* http://www.mod-buildcraft.com/MMPL-1.0.txt
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*/
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package buildcraft.builders.schematics;
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import buildcraft.api.blueprints.IBuilderContext;
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import buildcraft.api.blueprints.SchematicTile;
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public class SchematicSkull extends SchematicTile {
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@Override
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public void rotateLeft(IBuilderContext context) {
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int rot = cpt.getByte("Rot");
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rot = (rot + 4) % 16;
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cpt.setByte("Rot", (byte) rot);
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}
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}
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