Fixes #1956
I did some thinking and realized that the intended behavior would probably be allowing the placement of a blank blueprint without anything happening. That is the same behavior of the builder has I think it should be the same.
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@ -85,7 +85,7 @@ public class TileConstructionMarker extends TileBuildCraft implements IBuildingI
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return;
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}
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if (itemBlueprint != null && bluePrintBuilder == null) {
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if (itemBlueprint != null && ItemBlueprint.getId(itemBlueprint) != null && bluePrintBuilder == null) {
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bluePrintBuilder = new BptBuilderBlueprint((Blueprint) ItemBlueprint.loadBlueprint(itemBlueprint),
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worldObj, xCoord, yCoord, zCoord);
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bptContext = bluePrintBuilder.getContext();
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