fix the rendering of helmets on robots, fixes #2741
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2 changed files with 3 additions and 1 deletions
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@ -8,6 +8,7 @@ Bugs fixed:
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* [#2730] Fix integration table using energy when it has an invalid recipe (hea3ven)
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* [#2694] Fix client/server desync on the gate copier item (hea3ven)
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* [#2741] Fix the rendering of helmets on robots (hea3ven)
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* Fix gate expansion recipe ignoring the input's stack size (hea3ven)
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* Fix planters dropping items in stead of planting (hea3ven)
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* Use the OreDict for the pipes recipes (ganymedes01)
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@ -72,7 +72,7 @@ public class RenderRobot extends Render implements IItemRenderer {
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box.addBox(-4F, -4F, -4F, 8, 8, 8);
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box.setRotationPoint(0.0F, 0.0F, 0.0F);
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helmetBox = new ModelRenderer(modelHelmet, 0, 0);
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helmetBox.addBox(-4F, -4F, -4F, 8, 8, 8);
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helmetBox.addBox(-4F, -8F, -4F, 8, 8, 8);
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helmetBox.setRotationPoint(0.0F, 0.0F, 0.0F);
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}
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@ -238,6 +238,7 @@ public class RenderRobot extends Render implements IItemRenderer {
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if (armorModel != null) {
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armorModel.render(entity, 0, 0, 0, -90f, 0, 1 / 16F);
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} else {
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GL11.glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
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helmetBox.render(1 / 16F);
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}
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GL11.glPopMatrix();
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