diff --git a/common/buildcraft/robotics/EntityRobot.java b/common/buildcraft/robotics/EntityRobot.java index 6bb9e880..37ad8e02 100644 --- a/common/buildcraft/robotics/EntityRobot.java +++ b/common/buildcraft/robotics/EntityRobot.java @@ -34,9 +34,11 @@ import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; import net.minecraft.util.Vec3; import net.minecraft.world.World; + import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; + import net.minecraftforge.common.util.Constants; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.fluids.Fluid; @@ -831,30 +833,29 @@ public class EntityRobot extends EntityRobotBase implements @Override public void aimItemAt(int x, int y, int z) { - itemAngle1 = (float) Math.atan2(z - Math.floor(posZ), - x - Math.floor(posX)); + int robotX = (int) Math.floor(posX); + int robotY = (int) Math.floor(posY); + int robotZ = (int) Math.floor(posZ); + if (z != robotZ || x != robotX) + itemAngle1 = (float) Math.atan2(z - robotZ, x - robotX); itemAngle2 = 0; - if (Math.floor(posY) < y) { + if (robotY < y) { itemAngle2 = (float) -Math.PI / 4; - if (Math.floor(posX) == x && Math.floor(posZ) == z) { + if (robotX == x && robotZ == z) { itemAngle2 -= (float) Math.PI / 4; } - } else if (Math.floor(posY) > y) { + } else if (robotY > y) { itemAngle2 = (float) Math.PI / 2; - if (Math.floor(posX) == x && Math.floor(posZ) == z) { + if (robotX == x && robotZ == z) { itemAngle2 += (float) Math.PI / 4; } } - int xComp = (int) Math.floor(posX); - int yComp = (int) Math.floor(posY); - int zComp = (int) Math.floor(posZ); - - setSteamDirection(xComp - x, yComp - y, zComp - z); + setSteamDirection(robotX - x, robotY - y, robotZ - z); updateDataServer(); } diff --git a/common/buildcraft/robotics/render/RenderRobot.java b/common/buildcraft/robotics/render/RenderRobot.java index 49dfd284..1c1c1dbb 100644 --- a/common/buildcraft/robotics/render/RenderRobot.java +++ b/common/buildcraft/robotics/render/RenderRobot.java @@ -13,6 +13,7 @@ import java.util.Date; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.entity.Render; @@ -25,6 +26,8 @@ import net.minecraft.entity.item.EntityItem; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; + +import net.minecraftforge.client.ForgeHooksClient; import net.minecraftforge.client.IItemRenderer; import buildcraft.BuildCraftRobotics; @@ -158,6 +161,7 @@ public class RenderRobot extends Render implements IItemRenderer { if (robot.getTexture() != null) { renderManager.renderEngine.bindTexture(robot.getTexture()); float storagePercent = (float) robot.getBattery().getEnergyStored() / (float) robot.getBattery().getMaxEnergyStored(); + box.rotateAngleY = -robot.itemAngle1; doRenderRobot(1F / 16F, renderManager.renderEngine, storagePercent, robot.isActive()); } @@ -221,14 +225,20 @@ public class RenderRobot extends Render implements IItemRenderer { } private void doRenderWearable(EntityRobot entity, TextureManager textureManager, ItemStack wearable) { + float robotYaw = 90f + entity.itemAngle1 * 180f / (float)Math.PI; if (wearable.getItem() instanceof IRobotOverlayItem) { ((IRobotOverlayItem) wearable.getItem()).renderRobotOverlay(wearable, textureManager); } else if (wearable.getItem() instanceof ItemArmor) { GL11.glPushMatrix(); - GL11.glScalef(1.125F, 1.125F, 1.125F); + GL11.glScalef(1.0125F, 1.0125F, 1.0125F); + GL11.glTranslatef(0.0f, -0.25f, 0.0f); GL11.glRotatef(180F, 0, 0, 1); textureManager.bindTexture(RenderBiped.getArmorResource(entity, wearable, 0, null)); - helmetBox.render(1 / 16F); + ModelBiped model = ForgeHooksClient.getArmorModel(entity, wearable, 0, null); + if (model != null) + model.render(entity, 0, 0, 0, robotYaw, 0, 1 / 16F); + else + helmetBox.render(1 / 16F); GL11.glPopMatrix(); } }