Merge pull request #1748 from tambry/architectshiftclickfix
Fix shift-clicking in architect table, fix #1740
This commit is contained in:
commit
f344a4aed2
4 changed files with 48 additions and 21 deletions
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@ -43,7 +43,7 @@ public class GuiHandler implements IGuiHandler {
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if (!(tile instanceof TileArchitect)) {
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return null;
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}
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return new GuiArchitect(player.inventory, (TileArchitect) tile);
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return new GuiArchitect(player, (TileArchitect) tile);
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case GuiIds.BLUEPRINT_LIBRARY:
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if (!(tile instanceof TileBlueprintLibrary)) {
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@ -91,7 +91,7 @@ public class GuiHandler implements IGuiHandler {
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if (!(tile instanceof TileArchitect)) {
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return null;
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}
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return new ContainerArchitect(player.inventory, (TileArchitect) tile);
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return new ContainerArchitect(player, (TileArchitect) tile);
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case GuiIds.BLUEPRINT_LIBRARY:
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if (!(tile instanceof TileBlueprintLibrary)) {
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@ -12,9 +12,10 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.ICrafting;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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import buildcraft.builders.TileArchitect;
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import buildcraft.core.gui.BuildCraftContainer;
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import buildcraft.core.gui.slots.SlotArchitect;
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import buildcraft.core.gui.slots.SlotOutput;
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public class ContainerArchitect extends BuildCraftContainer {
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@ -23,23 +24,23 @@ public class ContainerArchitect extends BuildCraftContainer {
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protected TileArchitect architect;
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protected int computingTime = 0;
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public ContainerArchitect(IInventory playerInventory, TileArchitect template) {
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public ContainerArchitect(EntityPlayer player, TileArchitect template) {
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super(template.getSizeInventory());
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this.playerIInventory = playerInventory;
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this.playerIInventory = player.inventory;
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this.architect = template;
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addSlotToContainer(new Slot(template, 0, 135, 35));
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addSlotToContainer(new SlotArchitect(template, player, 0, 135, 35));
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addSlotToContainer(new SlotOutput(template, 1, 194, 35));
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for (int l = 0; l < 3; l++) {
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for (int k1 = 0; k1 < 9; k1++) {
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addSlotToContainer(new Slot(playerInventory, k1 + l * 9 + 9, 88 + k1 * 18, 84 + l * 18));
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addSlotToContainer(new Slot(player.inventory, k1 + l * 9 + 9, 88 + k1 * 18, 84 + l * 18));
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}
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}
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for (int i1 = 0; i1 < 9; i1++) {
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addSlotToContainer(new Slot(playerInventory, i1, 88 + i1 * 18, 142));
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addSlotToContainer(new Slot(player.inventory, i1, 88 + i1 * 18, 142));
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}
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}
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@ -77,14 +78,4 @@ public class ContainerArchitect extends BuildCraftContainer {
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public boolean canInteractWith(EntityPlayer entityplayer) {
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return architect.isUseableByPlayer(entityplayer);
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}
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@Override
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public ItemStack slotClick(int slotNum, int mouseButton, int modifier, EntityPlayer player) {
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if (slotNum == 0) {
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architect.currentAuthorName = player.getDisplayName();
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}
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return super.slotClick(slotNum, mouseButton, modifier, player);
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}
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}
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@ -13,6 +13,7 @@ import org.lwjgl.opengl.GL11;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.gui.GuiTextField;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.util.ResourceLocation;
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@ -45,9 +46,9 @@ public class GuiArchitect extends GuiBuildCraft {
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private GuiTextField textField;
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public GuiArchitect(IInventory playerInventory, TileArchitect architect) {
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super(new ContainerArchitect(playerInventory, architect), architect, TEXTURE);
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this.playerInventory = playerInventory;
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public GuiArchitect(EntityPlayer player, TileArchitect architect) {
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super(new ContainerArchitect(player, architect), architect, TEXTURE);
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this.playerInventory = player.inventory;
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this.architect = architect;
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xSize = 256;
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ySize = 166;
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35
common/buildcraft/core/gui/slots/SlotArchitect.java
Normal file
35
common/buildcraft/core/gui/slots/SlotArchitect.java
Normal file
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@ -0,0 +1,35 @@
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/**
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* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
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* http://www.mod-buildcraft.com
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*
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* BuildCraft is distributed under the terms of the Minecraft Mod Public
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* License 1.0, or MMPL. Please check the contents of the license located in
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* http://www.mod-buildcraft.com/MMPL-1.0.txt
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*/
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package buildcraft.core.gui.slots;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import buildcraft.builders.TileArchitect;
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public class SlotArchitect extends SlotBase {
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private TileArchitect architect;
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private EntityPlayer player;
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private int slot;
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public SlotArchitect(IInventory iinventory, EntityPlayer player, int slotIndex, int posX, int posY) {
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super(iinventory, slotIndex, posX, posY);
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this.architect = (TileArchitect) iinventory;
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this.slot = slotIndex;
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this.player = player;
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}
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@Override
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public void onSlotChanged() {
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if (slot == 0) {
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architect.currentAuthorName = player.getDisplayName();
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}
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this.inventory.markDirty();
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}
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}
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