Fix quarry ghost chunkloading when only the edges of a quarry are loaded.
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57418971af
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f4a4efce06
1 changed files with 10 additions and 8 deletions
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@ -152,16 +152,18 @@ public class TileQuarry extends TileAbstractBuilder implements IHasWork, ISidedI
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}
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public boolean areChunksLoaded() {
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if (BuildCraftBuilders.quarryLoadsChunks) {
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// Small optimization
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return true;
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if (!BuildCraftBuilders.quarryLoadsChunks) {
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// Each chunk covers the full height, so we only check one of them per height.
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for (int chunkX = box.xMin >> 4; chunkX <= box.xMax >> 4; chunkX++) {
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for (int chunkZ = box.zMin >> 4; chunkZ <= box.zMax >> 4; chunkZ++) {
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if (!worldObj.blockExists(chunkX << 4, box.yMax, chunkZ << 4)) {
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return false;
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}
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}
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}
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}
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// Each chunk covers the full height, so we only check one of them per height.
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return worldObj.blockExists(box.xMin, box.yMax, box.zMin)
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&& worldObj.blockExists(box.xMax, box.yMax, box.zMin)
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&& worldObj.blockExists(box.xMin, box.yMax, box.zMax)
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&& worldObj.blockExists(box.xMax, box.yMax, box.zMax);
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return true;
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}
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@Override
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