Merge branch 'tambry-librarygetnamewhenshift' into 6.0.x
This commit is contained in:
commit
f895948f41
2 changed files with 47 additions and 20 deletions
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@ -12,10 +12,10 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.ICrafting;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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import buildcraft.builders.TileBlueprintLibrary;
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import buildcraft.core.gui.BuildCraftContainer;
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import buildcraft.core.gui.slots.SlotBlueprintLibrary;
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import buildcraft.core.gui.slots.SlotOutput;
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public class ContainerBlueprintLibrary extends BuildCraftContainer {
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@ -30,10 +30,10 @@ public class ContainerBlueprintLibrary extends BuildCraftContainer {
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this.playerInventory = player.inventory;
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this.library = library;
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addSlotToContainer(new Slot(library, 0, 211, 61));
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addSlotToContainer(new SlotBlueprintLibrary(library, player, 0, 211, 61));
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addSlotToContainer(new SlotOutput(library, 1, 167, 61));
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addSlotToContainer(new Slot(library, 2, 167, 79));
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addSlotToContainer(new SlotBlueprintLibrary(library, player, 2, 167, 79));
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addSlotToContainer(new SlotOutput(library, 3, 211, 79));
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// Player inventory
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@ -48,23 +48,6 @@ public class ContainerBlueprintLibrary extends BuildCraftContainer {
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}
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}
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@Override
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public ItemStack slotClick(int slotNum, int mouseButton, int modifier, EntityPlayer player) {
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// When downloading or uploading a blueprint, the server needs to know
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// who requested it. The way to do it so far is by recording the last
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// player that clicks on the slots. To be improved if the method is
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// not robust enough (e.g. what if the player is not logged anymore?
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// is that robust against race conditions? etc.)
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if (slotNum == 0) {
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library.uploadingPlayer = player;
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} else if (slotNum == 2) {
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library.downloadingPlayer = player;
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}
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return super.slotClick(slotNum, mouseButton, modifier, player);
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}
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@Override
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public void detectAndSendChanges() {
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super.detectAndSendChanges();
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44
common/buildcraft/core/gui/slots/SlotBlueprintLibrary.java
Normal file
44
common/buildcraft/core/gui/slots/SlotBlueprintLibrary.java
Normal file
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@ -0,0 +1,44 @@
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/**
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* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
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* http://www.mod-buildcraft.com
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*
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* BuildCraft is distributed under the terms of the Minecraft Mod Public
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* License 1.0, or MMPL. Please check the contents of the license located in
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* http://www.mod-buildcraft.com/MMPL-1.0.txt
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*/
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package buildcraft.core.gui.slots;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import buildcraft.builders.TileBlueprintLibrary;
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public class SlotBlueprintLibrary extends SlotBase {
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private TileBlueprintLibrary library;
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private EntityPlayer player;
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private int slot;
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public SlotBlueprintLibrary(IInventory iinventory, EntityPlayer player, int slotIndex, int posX, int posY) {
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super(iinventory, slotIndex, posX, posY);
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this.library = (TileBlueprintLibrary) iinventory;
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this.slot = slotIndex;
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this.player = player;
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}
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@Override
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public void onSlotChanged() {
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// When downloading or uploading a blueprint, the server needs to know
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// who requested it. The way to do it so far is by recording the last
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// player that clicks on the slots. To be improved if the method is
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// not robust enough (e.g. what if the player is not logged anymore?
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// is that robust against race conditions? etc.)
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if (slot == 0) {
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library.uploadingPlayer = player;
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} else if (slot == 2) {
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library.downloadingPlayer = player;
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}
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this.inventory.markDirty();
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}
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}
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